POV-Ray : Newsgroups : povray.binaries.images : "Echoes of Falling Dust" Server Time
3 Oct 2024 00:27:31 EDT (-0400)
  "Echoes of Falling Dust" (Message 21 to 26 of 26)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Stefan Weinzierl
Subject: Re: "Echoes of Falling Dust"
Date: 5 Apr 2000 17:10:22
Message: <38EBAAB4.67E6F1A2@t-online.de>
Unglaublich!

-- 
   _________      ________
  (__  |    \    /
_____) |efan \/\/einzierl  - Das Chaos hat einen Namen...

Homepage: http://home.t-online.de/home/StefanWz


Post a reply to this message

From: Moon47
Subject: Re: "Echoes of Falling Dust"
Date: 5 Apr 2000 23:24:32
Message: <38EAB479.657E694F@earthlink.net>
WOW

Marco Semprini wrote:

> --
>      Oblique strategies
> no. 69: Give way to your worst impulse.
> ----------------------------------------------------------------------------
>
>                  Marco Semprini
>                     Rimini - Italy
>        email: obl### [at] liberoadhocnet
>  nickname: "oblique" (on #trax under IRCnet)
>                 ICQ #: 2843904
> ----------------------------------------------------------------------------
>
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: Marco Semprini
Subject: Re: "Echoes of Falling Dust"
Date: 6 Apr 2000 07:14:20
Message: <38EC7178.6FF452D0@libero.adhoc.net>
Paul Jones wrote:

> so....how did you do the tops of the columns?

I modeled them in sPatch: they were originally bezier-patches, but converted to one
single raw file to decrease the memory usage. Actually the POV file is 24 Mb!


> The inlayed tiles?

Texture map with a customized palette


> The whole darn thing???  :-)
>

Simply CSG differences and ....tons of patience!!!!  =)


Post a reply to this message

From: Povray
Subject: Re: "Echoes of Falling Dust"
Date: 6 Apr 2000 11:36:04
Message: <38ecaee4@news.povray.org>
Il cane zoppo di Antonio faceva di meglio.
Quei capitelli poi sono orrendi!

Non si sfanga!
Non mi rompere i....................

Ciao


Post a reply to this message

From: Mondo Cribdeath
Subject: Re: "Echoes of Falling Dust"
Date: 7 Apr 2000 13:05:26
Message: <38EE1592.7A684DA@sheayright.com>
Marco Semprini wrote:
> 
> Spock wrote:
> 
> > Of course I can't do anything like this so maybe I shouldn't talk.
> >
> 
> Why not ? :)
> I have posted it exactly to receive this kind of criticism... so thx.
> When i work for a long time to a pic i loose "the sense of reality", that is
> paying attention to the details so the "evident" errors are no more seen.. dunno
> if i explain.

I know exactly what you mean, Marco. When doing a complex scene that requires
many renders, it can become very tiring to view the same image again and
again. So much so, that I think (at least for me) that one's endurance becomes
a limiting factor in the quality of a rendering.

So, with that in mind, may I compliment you on your very high level of endurance?

A minor nit-pick of your image would be the texture of the cylindrical portions
of the columns. They seem to be too identical. Perhaps adding some randomness to
the gradient y pigment, and the normal{}'s. Same thing for the wall sections with
the windows, behind the columns.

It's a very beautiful, and beautifully done image though.


Post a reply to this message

From: Lewis
Subject: Re: "Echoes of Falling Dust"
Date: 9 Apr 2000 11:54:05
Message: <38F0A6F0.AC2CD9B0@netvision.net.il>
Simply amazing. Did you hand-code it?

Marco Semprini wrote:
> 
> --
>      Oblique strategies
> no. 69: Give way to your worst impulse.
> ----------------------------------------------------------------------------
> 
>                  Marco Semprini
>                     Rimini - Italy
>        email: obl### [at] liberoadhocnet
>  nickname: "oblique" (on #trax under IRCnet)
>                 ICQ #: 2843904
> ----------------------------------------------------------------------------
> 
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.