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Wow!
Thank you!
I assumed when you answered like that, that was your way of hinting you were
keeping it a 'trade secret', which is certainly your right.
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Wait just a second now, Gilles Tran posts there and he's hardly common. Hope
you're not putting down our fellow French POVers. No, I know you wouldn't be
doing that.
I thought about this kind of thing too. I'd hate to think some people would be
discouraged about their own endevours after seeing such good stuff. Many of us
already understand that there's a certain beauty to the simple sphere
primitive... and especially interesting when given a patterned texture. That
ought to be a mantra chanted by the masses while the others trodden over our
lackluster scene files.
oh, and :-)
Bob
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38E73D2A.C7B088E5@pacbell.net...
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| "Freddy D." wrote:
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| > Is there a povray.binaries.images.common-guy group here ?.... :-)
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| Try here - news://news.newz.net/nzn.fr.3d.pov
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| :-)
|
| --
| Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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> Sweet Jesus!!!!!!
That was uncalled for.
> You never seem to stop amazing me :P
Thanks.
--
H.E. Day
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> I assumed when you answered like that, that was your way of hinting you were
> keeping it a 'trade secret', which is certainly your right.
Why? I certainly don't think that if I saw something I thought incredible I'd
like to have it denied me. Do unto others....
--
H.E. Day
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"H. E. Day" wrote:
> [snip]
> #declare RustedTex1 =
> [snip]
>
> Do hope you can use it.
My god, that has to be the coolest texture I've ever seen. Thanks
greatly for sharing!
I'm curious as to what you went through to design it, especially the two
Test functions and when you use them in the first layer of RustedTex1.
Anyway, stunning texture. Thanks again. :)
--Chris
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>Is there a povray.binaries.images.common-guy group here ?.... :-)
I think well have to use .off-topic for our pathetics images. They don't
deserve to stay on the server.
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H...howww...? Why can't I do that? :/
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I think they are marvellous!
Now that you have revealed the texture details,
I'll take the chance to ask if the geometry's
is done with CSG or did you use some of the new
features in any of the patched versions of POV?
(or with blobs ?)
I'm also curious if you used a 3D-modeller for this?
And one more question if I may:
Are the two Cop Bots identical?
It might be the shadows and the perspective
that is fooling my eyes, but for me it seems
that the area (rim) around the "ears" is
different on the two.
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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Tor Olav Kristensen wrote:
> I think they are marvellous!
>
> Now that you have revealed the texture details,
> I'll take the chance to ask if the geometry's
> is done with CSG or did you use some of the new
> features in any of the patched versions of POV?
> (or with blobs ?)
Ummm... Let's see. The outer armor (the stuff with that texture on it)
is a blob. The rest is hand-coded CSG. The pipes are splines extruded
with blobs.
> I'm also curious if you used a 3D-modeller for this?
100% hand-coded. I don't need no steeeenkeng modeler. (not until
recently, anyway....:)
And the 'Bots are identical. Must be a case of funky shadows...
--
H.E. Day
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I dunno.
--
H.E. Day
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