POV-Ray : Newsgroups : povray.binaries.images : Cop Bot (18Kbu) Server Time
2 Oct 2024 22:24:02 EDT (-0400)
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From: H  E  Day
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 11:15:57
Message: <01bf9cb6$36a001a0$d14665ce@default>
Yeah, and here it is:
(By the way, this requires MegaPov .4)

#declare Scarring =
texture {pigment {bozo color_map {[0 rgb .175 transmit .75][1 rgb .175
transmit 1]}scale 2}}
texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125 transmit
.75][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
2}translate 25}
#declare Rusting2 =
texture {pigment {bozo color_map {[0 rgb <1,.5,.4> transmit .875][1 rgb
<1,.5,.4> transmit 1]}scale 2}}
texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb <1,.5,.4>
transmit .875][1 rgb <1,.5,.4> transmit 1]}scale .125][.5 rgb .175 transmit
1]}scale 2}translate 25}
#declare Chipping =
texture {pigment {bozo pigment_map {[.4 bozo color_map {[.2 rgb 1 transmit
.25][.3 rgb 1 transmit 1]} turbulence 1/2 scale .125/2][.5 rgb .175
transmit 1]}scale 8}}

#declare Test =
function {
    (noise3d(x,y,z)^0.3)
    *noise3d(x*5,y*5,z*5)
    *(noise3d(x*20,y*20,z*20)^0.3)
} 
#declare Test2 =
function {
    (noise3d(x,y,z)^2)
    *noise3d(x*5,y*5,z*5)
    *(noise3d(x*20,y*20,z*20)^0.3)
}

#declare RustedTex1 =
texture {
pigment { function {Test} triangle_wave
pigment_map {
[.7 bozo color_map {[.4 rgb 1][.5 rgb <.6,.65,.8>][.6 rgb .65]} turbulence
1 scale 1/2]
[.8 bozo color_map {[0 rgb <.6,.4,.3>][1 rgb <.6,.5,.4>*1.5]} scale 1/3]
}
scale 1.5
}

normal { function {Test2} bump_size 1/3 scale 1/4} 
finish {ambient 0 diffuse 1 phong 1.5 metallic phong_size 10}
}
texture {Scarring scale 1/16}
texture {Chipping scale 1/16}
texture {Scarring scale 1/16 scale 4*y}
texture {Scarring scale 1/32}
texture {Rusting2 scale 1/5 scale 2*z}


Do hope you can use it.

--
H.E. Day


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From: Charles Krause
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 12:52:55
Message: <38e77ae7@news.povray.org>
Wow!

Thank you!

I assumed when you answered like that, that was your way of hinting you were
keeping it a 'trade secret', which is certainly your right.


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From: Bob Hughes
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 13:22:10
Message: <38e781c2@news.povray.org>
Wait just a second now, Gilles Tran posts there and he's hardly common.  Hope
you're not putting down our fellow French POVers.  No, I know you wouldn't be
doing that.
I thought about this kind of thing too.  I'd hate to think some people would be
discouraged about their own endevours after seeing such good stuff.  Many of us
already understand that there's a certain beauty to the simple sphere
primitive... and especially interesting when given a patterned texture.  That
ought to be a mantra chanted by the masses while the others trodden over our
lackluster scene files.

oh, and  :-)

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message
news:38E73D2A.C7B088E5@pacbell.net...
|
|
| "Freddy D." wrote:
|
| > Is there a povray.binaries.images.common-guy group here ?.... :-)
|
| Try here - news://news.newz.net/nzn.fr.3d.pov
|
| :-)
|
| --
| Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: H E  Day
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 16:20:38
Message: <38E7AB59.8D74ED99@fci.net>
> Sweet Jesus!!!!!!

That was uncalled for.

> You never seem to stop amazing me :P

Thanks.


--
H.E. Day


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From: H E  Day
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 16:22:29
Message: <38E7ABC8.50D95606@fci.net>
> I assumed when you answered like that, that was your way of hinting you were
> keeping it a 'trade secret', which is certainly your right.

Why?  I certainly don't think that if I saw something I thought incredible I'd
like to have it denied me. Do unto others....


--
H.E. Day


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From: Dast
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 18:09:52
Message: <38E7CC02.FB85FEA7@ra.msstate.edu>
"H. E. Day" wrote:
> [snip]
> #declare RustedTex1 =
> [snip]
>
> Do hope you can use it.

My god, that has to be the coolest texture I've ever seen.  Thanks
greatly for sharing!

I'm curious as to what you went through to design it, especially the two
Test functions and when you use them in the first layer of RustedTex1.

Anyway, stunning texture.  Thanks again.  :)
--Chris


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From: TonyB
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 19:53:09
Message: <38e7dd65@news.povray.org>
>Is there a povray.binaries.images.common-guy group here ?.... :-)


I think well have to use .off-topic for our pathetics images. They don't
deserve to stay on the server.


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From: TonyB
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 19:54:16
Message: <38e7dda8@news.povray.org>
H...howww...? Why can't I do that? :/


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From: Tor Olav Kristensen
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 20:23:57
Message: <38E7E479.FE402A58@hotmail.com>
I think they are marvellous!

Now that you have revealed the texture details,
I'll take the chance to ask if the geometry's 
is done with CSG or did you use some of the new 
features in any of the patched versions of POV?
(or with blobs ?)

I'm also curious if you used a 3D-modeller for this?

And one more question if I may:
Are the two Cop Bots identical?

It might be the shadows and the perspective 
that is fooling my eyes, but for me it seems 
that the area (rim) around the "ears" is 
different on the two.

Tor Olav

-- 
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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From: H E  Day
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 20:44:54
Message: <38E7E945.816AD6B4@fci.net>
Tor Olav Kristensen wrote:

> I think they are marvellous!
>
> Now that you have revealed the texture details,
> I'll take the chance to ask if the geometry's
> is done with CSG or did you use some of the new
> features in any of the patched versions of POV?
> (or with blobs ?)

Ummm...  Let's see.  The outer armor (the stuff with that texture on it)
is a blob.  The rest is hand-coded CSG. The pipes are splines extruded
with blobs.

> I'm also curious if you used a 3D-modeller for this?

100% hand-coded.  I don't need no steeeenkeng modeler. (not until
recently, anyway....:)

And the 'Bots are identical.  Must be a case of funky shadows...

--
H.E. Day


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