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Very nice - I like it.
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"SamuelT." <STB### [at] aolcom> wrote in message
news:38D72014.C7F1BB8A@aol.com...
> I was playing with ridged multifractals today and here is one of the
> results. Any questions or comments?
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
>
----------------------------------------------------------------------------
----
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Did you come up with the name yourself or did you get it from arrakis.es? I
wish I knew how to do what you did with mf. All I get is stuff that looks
like sea water. :P
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The name I believe comes from the book or more widely known the movie with
sting playing one of the bad guys... ( Quote:<english accent> I will kill
you!!!)
"Dune": A desert planet where a sort of spiritual spice is mined in the sands
filled w/ deadly, huge, sand worms...
TonyB wrote:
> Did you come up with the name yourself or did you get it from arrakis.es? I
> wish I knew how to do what you did with mf. All I get is stuff that looks
> like sea water. :P
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Arrakis had virtually none, or very few rock structures... Looks good for
mars though it is not as an appealing name...
btw... Where are the sand worms... And the lightning in the ground that
proceeds them...?
"SamuelT." wrote:
> I was playing with ridged multifractals today and here is one of the
> results. Any questions or comments?
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
> ------------------------------------------------------------------------
> [Image]
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"SamuelT." <STB### [at] aolcom> wrote in message
news:38D72014.C7F1BB8A@aol.com...
> I was playing with ridged multifractals today and here is one of the
> results. Any questions or comments?
>
Great image, but I must have missed something. What are these ridged
multifractals and how can I get one to play with? Will my Wife get mad at me
if I play with it too much?
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>The name I believe comes from the book or more widely known the movie with
>sting playing one of the bad guys... ( Quote:<english accent> I will kill
>you!!!)
Never heard of it. BTW, who or what is "sting"?
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TonyB wrote:
> Never heard of it. BTW, who or what is "sting"?
Sting - Rock and Roll artist and sometimes actor.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Tue, 21 Mar 2000 19:11:21 -0500, "TonyB"
<ben### [at] panamac-comnet> wrote:
>>The name I believe comes from the book or more widely known the movie with
>>sting playing one of the bad guys... ( Quote:<english accent> I will kill
>>you!!!)
>
>Never heard of it. BTW, who or what is "sting"?
The only man I've seen using a double bass (contrabass) as a bass
guitar. Finger picking at that...
Peter Popov
pet### [at] usanet
ICQ: 15002700
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Moon47 wrote:
> Arrakis had virtually none, or very few rock structures...
Don't you remember when the great stone cliff near that one base that had the
force field? The one that got blow up?
> Where are the sand worms... And the lightning in the ground that
> proceeds them...?
They don't have a reason to come out..... Anyways, they can't manuever very well
around all those rocks. :)
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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Simen Kvaal wrote:
> YES! Finally someone who achieved the mf-results that I wanted!
Where? (looks both ways :)
> Maybe you
> could inform me about the parameters and how to adjust them? I couldn't
> figure it out from the docs. I understand what the different params _mean_
> but not how to set them, if you know what I mean...
Yeah, they didn't tell us where to start, only that 'H' did this, and such; they
didn't give us starting numbers to use.
Here's my scene code:
#version unofficial MegaPov .4;
camera{location<0,3,-8>*4 look_at y*-4 rotate y*0 angle 40}
light_source{<200000,100000,-0000>,<1.2 1.2 1.15>}
light_source{<-100000,-10000,-20000>,<.15 .1 .05> shadowless}
//sky_sphere{pigment{granite color_map{[0 rgb<.4 .7 1>][1 rgb 1]}}}
background{<.65 .8 1>*.8}
fog{rgb<.95 .9 .8> distance 200 fog_type 2 fog_alt 20 fog_offset 0}
#declare Fract=function "ridgedMF",<1,2,8,-.5,1>
isosurface{
function (-y)+(Fract(x,0,z)/15)
threshold 1 sign -1
accuracy .001 method 2 eval
contained_by{box{<-10,-2,-5>,<10,0,10>}}
//pigment{rgb 1}finish{diffuse 1}
texture{slope y
texture_map{
[.915 pigment{rgb<.45 .4 .3>}normal{granite .5 scale .1}]
[.925 pigment{rgb<.9 .8 .7>}finish{diffuse .9}]
}
}
scale 20
}
> What was the render time on this?
41 minutes and 45 seconds (ouch) on my P166 mhz
>
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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