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Simen Kvaal wrote:
> YES! Finally someone who achieved the mf-results that I wanted!
Where? (looks both ways :)
> Maybe you
> could inform me about the parameters and how to adjust them? I couldn't
> figure it out from the docs. I understand what the different params _mean_
> but not how to set them, if you know what I mean...
Yeah, they didn't tell us where to start, only that 'H' did this, and such; they
didn't give us starting numbers to use.
Here's my scene code:
#version unofficial MegaPov .4;
camera{location<0,3,-8>*4 look_at y*-4 rotate y*0 angle 40}
light_source{<200000,100000,-0000>,<1.2 1.2 1.15>}
light_source{<-100000,-10000,-20000>,<.15 .1 .05> shadowless}
//sky_sphere{pigment{granite color_map{[0 rgb<.4 .7 1>][1 rgb 1]}}}
background{<.65 .8 1>*.8}
fog{rgb<.95 .9 .8> distance 200 fog_type 2 fog_alt 20 fog_offset 0}
#declare Fract=function "ridgedMF",<1,2,8,-.5,1>
isosurface{
function (-y)+(Fract(x,0,z)/15)
threshold 1 sign -1
accuracy .001 method 2 eval
contained_by{box{<-10,-2,-5>,<10,0,10>}}
//pigment{rgb 1}finish{diffuse 1}
texture{slope y
texture_map{
[.915 pigment{rgb<.45 .4 .3>}normal{granite .5 scale .1}]
[.925 pigment{rgb<.9 .8 .7>}finish{diffuse .9}]
}
}
scale 20
}
> What was the render time on this?
41 minutes and 45 seconds (ouch) on my P166 mhz
>
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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