POV-Ray : Newsgroups : povray.binaries.images : Arrakis, desert planet (68.1kb bu) : Re: Arrakis, desert planet (68.1kb bu) Server Time
3 Oct 2024 04:57:39 EDT (-0400)
  Re: Arrakis, desert planet (68.1kb bu)  
From: SamuelT 
Date: 21 Mar 2000 22:36:10
Message: <38D8425A.82ED724@aol.com>
Simen Kvaal wrote:

> YES! Finally someone who achieved the mf-results that I wanted!

Where? (looks both ways :)


> Maybe you
> could inform me about the parameters and how to adjust them? I couldn't
> figure it out from the docs. I understand what the different params _mean_
> but not how to set them, if you know what I mean...

Yeah, they didn't tell us where to start, only that 'H' did this, and such; they
didn't give us starting numbers to use.
Here's my scene code:

#version unofficial MegaPov .4;

camera{location<0,3,-8>*4 look_at y*-4 rotate y*0 angle 40}

light_source{<200000,100000,-0000>,<1.2 1.2 1.15>}
light_source{<-100000,-10000,-20000>,<.15 .1 .05> shadowless}

//sky_sphere{pigment{granite color_map{[0 rgb<.4 .7 1>][1 rgb 1]}}}

background{<.65 .8 1>*.8}

fog{rgb<.95 .9 .8> distance 200 fog_type 2 fog_alt 20 fog_offset 0}

#declare Fract=function "ridgedMF",<1,2,8,-.5,1>

isosurface{
 function (-y)+(Fract(x,0,z)/15)
 threshold 1 sign -1
 accuracy .001 method 2 eval
 contained_by{box{<-10,-2,-5>,<10,0,10>}}
 //pigment{rgb 1}finish{diffuse 1}
 texture{slope y
  texture_map{
   [.915 pigment{rgb<.45 .4 .3>}normal{granite .5 scale .1}]
   [.925 pigment{rgb<.9 .8 .7>}finish{diffuse .9}]
  }
 }
 scale 20
}


> What was the render time on this?

41 minutes and 45 seconds (ouch) on my P166 mhz

>

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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