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In article <01bf8ba4$f9328bc0$f0073ea6@default>, "H. E. Day"
<Pov### [at] aolcom> wrote:
> My personal trick, without which I couldn't make anything, is what I
> call Feathering.
> ...
> Note how the powers of the three components add up to the power of the
> sphere you started with. When rendered with other components this serves
> to greatly smooth the lines between components. The downside, however, is
> rather messy code.
This looks like a good place to use a macro...all that
copy-paste-modifying could be automated.
> You must remember to manually bound your blobs. To do so put the
> blob in a union {} statement,
> union {
> blob{....}
> }
> and use the same bounds on both.
>
> union {
> blob {....
> bounded_by {...}
> clipped_by {bounded_by}
> }
> bounded_by {...}
> clipped_by {bounded_by}
> }
>
> This will seriously speed the render up!
I think you could use the object keyword instead of union, and get the
same effect(without the warning about only having one object in a CSG).
And I think you might be able to use "hierarchy off" instead of the
wrapper object...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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I have the warning-to-console turned completely off. It bugged me.
And hierarchy off slows it down, rather than speeds it up.
--
H.E. Day
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In article <38CAF9F4.821379A1@fci.net>, Pov### [at] aolcom wrote:
> I have the warning-to-console turned completely off. It bugged me.
Ouch. In my way of thinking, a warning is an indication of a possible
severe problem. I track them down and eliminate them at once.
Warnings have helped me find stupid mistakes many times, when I would
normally have just glanced over the same area of code.
> And hierarchy off slows it down, rather than speeds it up.
I am actually not surprised, I was just making a wild guess. It turns
off the bounding hierarchy for the individual components, which can
sometimes remove artifacts.
But did you try using object instead of union?
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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"H. E. Day" wrote:
> > You know that scanning in and posting professional books will probably
> get
> > you in trouble.
>
> I hate that joke.
>
> --
> H.E. Day
Sorry.
But it was my first thought when I saw them.
My next was "hey, he got himself an airbrush"
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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Ken wrote in message <38CA0E9D.DB449045@pacbell.net>...
>Does this mean that you rue the Day ?
Just for good measure -- "UGH"
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On Fri, 10 Mar 2000 17:41:26 -0800, H.E. Day wrote:
This looks great, it'd be good to see it against a dark background.
Just thought, I could do that in gimp.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
10:45pm up 6:31, 4 users, load average: 1.00, 1.00, 1.00
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Is it just me, or do other people go to a science fiction movie and read all
the credits looking for "H.E. Day"?
Another fabulous modeling job.
Josh
"H.E. Day" wrote:
> No, not the aliens. The ships! I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively. When I say
> extensively, I really, really, mean it. I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render. Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image] [Image] [Image] [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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have you thought about wwriting a blobs tutorial? you seem to have quite a
knack for blobs that the rest of us could benefit from.
"H.E. Day" wrote:
> No, not the aliens. The ships! I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively. When I say
> extensively, I really, really, mean it. I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render. Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image] [Image] [Image] [Image]
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