POV-Ray : Newsgroups : povray.binaries.images : StarFleet Blobs (Very big) Server Time
3 Oct 2024 07:08:45 EDT (-0400)
  StarFleet Blobs (Very big) (Message 21 to 28 of 28)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Chris Huff
Subject: Re: StarFleet Blobs (Very big)
Date: 11 Mar 2000 17:15:32
Message: <chrishuff_99-B22CA4.17172011032000@news.povray.org>
In article <01bf8ba4$f9328bc0$f0073ea6@default>, "H. E. Day" 
<Pov### [at] aolcom> wrote:

> My personal trick, without which I couldn't make anything, is what I 
> call Feathering.  
> ...
> Note how the powers of the three components add up to the power of the
> sphere you started with.  When rendered with other components this serves
> to greatly smooth the lines between components. The downside, however, is
> rather messy code. 

This looks like a good place to use a macro...all that 
copy-paste-modifying could be automated.
 

> You must remember to manually bound your blobs.   To do so put the 
> blob in a union {} statement,
> union {
> blob{....}
> }
> and use the same bounds on both.
> 
> union {
> blob {....
> bounded_by {...}
> clipped_by {bounded_by}
> }
> bounded_by {...}
> clipped_by {bounded_by}
> }
> 
> This will seriously speed the render up!

I think you could use the object keyword instead of union, and get the 
same effect(without the warning about only having one object in a CSG). 
And I think you might be able to use "hierarchy off" instead of the 
wrapper object...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: H E  Day
Subject: Re: StarFleet Blobs (Very big)
Date: 11 Mar 2000 21:04:54
Message: <38CAF9F4.821379A1@fci.net>
I have the warning-to-console turned completely off.  It bugged me.
And hierarchy off slows it down, rather than speeds it up.
--
H.E. Day


Post a reply to this message

From: Chris Huff
Subject: Re: StarFleet Blobs (Very big)
Date: 11 Mar 2000 22:53:44
Message: <chrishuff_99-AD6A22.22553411032000@news.povray.org>
In article <38CAF9F4.821379A1@fci.net>, Pov### [at] aolcom wrote:

> I have the warning-to-console turned completely off.  It bugged me.

Ouch. In my way of thinking, a warning is an indication of a possible 
severe problem. I track them down and eliminate them at once.
Warnings have helped me find stupid mistakes many times, when I would 
normally have just glanced over the same area of code.


> And hierarchy off slows it down, rather than speeds it up.

I am actually not surprised, I was just making a wild guess. It turns 
off the bounding hierarchy for the individual components, which can 
sometimes remove artifacts.

But did you try using object instead of union?

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: Jon A  Cruz
Subject: Re: StarFleet Blobs (Very big)
Date: 12 Mar 2000 00:27:27
Message: <38CB2C51.D0577F44@geocities.com>
"H. E. Day" wrote:

> > You know that scanning in and posting professional books will probably
> get
> > you in trouble.
>
> I hate that joke.
>
> --
> H.E. Day

Sorry.

But it was my first thought when I saw them.

My next was "hey, he got himself an airbrush"

--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.


Post a reply to this message

From: Mark Wagner
Subject: Re: StarFleet Blobs (Very big)
Date: 12 Mar 2000 02:52:55
Message: <38cb4cd7@news.povray.org>
Ken wrote in message <38CA0E9D.DB449045@pacbell.net>...
>Does this mean that you rue the Day ?


Just for good measure -- "UGH"


Post a reply to this message

From: Steve
Subject: Re: StarFleet Blobs (Very big)
Date: 13 Mar 2000 08:34:53
Message: <slrn8cof5j.18u.sjlen@zero-pps.localdomain>
On Fri, 10 Mar 2000 17:41:26 -0800, H.E. Day wrote:

This looks great, it'd be good to see it against a dark background.
Just thought, I could do that in gimp.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 10:45pm  up  6:31,  4 users,  load average: 1.00, 1.00, 1.00


Post a reply to this message

From: Josh English
Subject: Re: StarFleet Blobs (Very big)
Date: 13 Mar 2000 12:12:28
Message: <38CD2145.58209706@spiritone.com>
Is it just me, or do other people go to a science fiction movie and read all
the credits looking for "H.E. Day"?

Another fabulous modeling job.

Josh

"H.E. Day" wrote:

> No, not the aliens.  The ships!  I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively.  When I say
> extensively, I really, really, mean it.  I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render.  Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


Post a reply to this message

From: ryan constantine
Subject: blob tutorial
Date: 25 Mar 2000 18:44:35
Message: <38DD4FEB.49875718@yahoo.com>
have you thought about wwriting a blobs tutorial?  you seem to have quite a
knack for blobs that the rest of us could benefit from.

"H.E. Day" wrote:

> No, not the aliens.  The ships!  I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively.  When I say
> extensively, I really, really, mean it.  I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render.  Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]  [Image]


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.