POV-Ray : Newsgroups : povray.binaries.images : Effect of photons? 27 kbbu Server Time
3 Oct 2024 02:19:58 EDT (-0400)
  Effect of photons? 27 kbbu (Message 1 to 8 of 8)  
From: Karl Pelzer
Subject: Effect of photons? 27 kbbu
Date: 29 Feb 2000 15:14:36
Message: <38BB6A3C.D4891038@t-online.de>
Hi you patched-pov specialists.

I've never worked with a patched version of POV. So could anyone tell me
how the effect of photons would look like concerning this picture. Would
it even have an effect in this case?
Some details: the blocks are clear transparent lying on a blue plane.
They use refraction and caustics. The same for the TTF logo except for
it's green.

Is perhaps someone willing to do a render with photons?
If not, at least enjoy!
Render time for this: about 1.75 hrs on a 450 Mhz. Celeron, Win 98, POV
3.1g

Karl


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Attachments:
Download 'futurglasslogo.jpg' (27 KB)

Preview of image 'futurglasslogo.jpg'
futurglasslogo.jpg


 

From: Simon de Vet
Subject: Re: Effect of photons? 27 kbbu
Date: 29 Feb 2000 16:44:32
Message: <38BC3E27.C5365FF5@istar.ca>
Karl Pelzer wrote:

> Hi you patched-pov specialists.

Short, Shameful Confession

I spent a few minutes staring at the image, trying to figure out what it said.

"FUT-URE?"

"FU-TU-RE?"

"FUT-URE?"

"FUTURE!"

"Duh."


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From: Karl Pelzer
Subject: Re: Effect of photons? 27 kbbu
Date: 29 Feb 2000 17:07:45
Message: <38BB84C7.99546142@t-online.de>
Simon de Vet wrote:
> I spent a few minutes staring at the image, trying to figure out what it said.
> 
> "FUT-URE?"
> 
> "FU-TU-RE?"
> 
> "FUT-URE?"
> 
> "FUTURE!"
> 
You really don't need to read it. I just had to write something. No
subtle messages or kind of that to find here ;-)

Karl


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From: Bob Hughes
Subject: Re: Effect of photons? 27 kbbu
Date: 29 Feb 2000 20:25:23
Message: <38bc7183@news.povray.org>
Might be able to get more of the green onto the wall from the letters but I'd
suggest toning the specularity of the wall down first (tighter highlights
maybe?).
Render time shouldn't go up all that much, it's the parse time for the photon
calculations you'd want to watch out for.  No need to have it do too many.

Bob

"Karl Pelzer" <Kar### [at] t-onlinede> wrote in message
news:38BB6A3C.D4891038@t-online.de...
| Hi you patched-pov specialists.
|
| I've never worked with a patched version of POV. So could anyone tell me
| how the effect of photons would look like concerning this picture. Would
| it even have an effect in this case?
| Some details: the blocks are clear transparent lying on a blue plane.
| They use refraction and caustics. The same for the TTF logo except for
| it's green.
|
| Is perhaps someone willing to do a render with photons?
| If not, at least enjoy!
| Render time for this: about 1.75 hrs on a 450 Mhz. Celeron, Win 98, POV
| 3.1g
|
| Karl


--------------------------------------------------------------------------------


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From: Steve
Subject: Re: Effect of photons? 27 kbbu
Date: 29 Feb 2000 20:27:44
Message: <slrn8bop7q.68m.sjlen@zero-pps.localdomain>
On Tue, 29 Feb 2000 07:42:04 +0100, Karl Pelzer <Kar### [at] t-onlinede> wrote:
>Dies ist eine mehrteilige Nachricht im MIME-Format.
>--------------8DCC9A940529317B08B839E3
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>Hi you patched-pov specialists.
>
>I've never worked with a patched version of POV. So could anyone tell me
>how the effect of photons would look like concerning this picture. Would
>it even have an effect in this case?
>Some details: the blocks are clear transparent lying on a blue plane.
>They use refraction and caustics. The same for the TTF logo except for
>it's green.
>
>Is perhaps someone willing to do a render with photons?
>If not, at least enjoy!
>Render time for this: about 1.75 hrs on a 450 Mhz. Celeron, Win 98, POV
>3.1g

Hi Karl

I'd think that as is, the image is a bit too bright to benefit from 
photons.  Photons are light, so show up best in the dark, for some
good examples it's probably best to go to Nathan Kopp's website
and look at the images and descriptions there. The URL is

http://nathan.kopp.com/



-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 11:31pm  up 3 days, 19:23,  7 users,  load average: 2.04, 2.03, 1.80


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From: Karl Pelzer
Subject: Re: Effect of photons? 27 kbbu
Date: 1 Mar 2000 01:27:10
Message: <38BBF9D3.86921446@t-online.de>
Bob Hughes wrote:
> 
> Might be able to get more of the green onto the wall from the letters but I'd
> suggest toning the specularity of the wall down first (tighter highlights
> maybe?).

good idea I'll try this

> Render time shouldn't go up all that much, it's the parse time for the photon
> calculations you'd want to watch out for.  No need to have it do too many.

O.K. 

Thanks.


Karl


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From: Karl Pelzer
Subject: Re: Effect of photons? 27 kbbu
Date: 1 Mar 2000 01:31:39
Message: <38BBFADF.30CAA4FF@t-online.de>
Steve wrote:
> Hi Karl
> 
> I'd think that as is, the image is a bit too bright to benefit from
> photons.
The brightness is perhaps a gamma problem. Sometimes some of the pics
posted in here are very dark on my monitor screen.
> Photons are light,
So they are comparable to some kind of light source?
> so show up best in the dark, for some
> good examples it's probably best to go to Nathan Kopp's website
> and look at the images and descriptions there. The URL is
> 
> http://nathan.kopp.com/
> 
> --
> Cheers
> Steve              email mailto:sjl### [at] ndirectcouk
> 
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
> 
> web http://www.ndirect.co.uk/~sjlen/
> 
> or  http://start.at/zero-pps
> 
>  11:31pm  up 3 days, 19:23,  7 users,  load average: 2.04, 2.03, 1.80


Karl


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From: Nathan Kopp
Subject: Re: Effect of photons? 27 kbbu
Date: 1 Mar 2000 17:03:39
Message: <38bd93bb$1@news.povray.org>
Karl Pelzer <Kar### [at] t-onlinede> wrote...
> > Photons are light,
> So they are comparable to some kind of light source?

Photons are used to replace the light that is refracted through clear
objects.  Traditionally, refracted light rays are not 'bent' realistically.
Photons trace light from the light source into the scene, and thus they are
able to calculate these refractions correctly.

-Nathan


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