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From: Eric Freeman
Subject: Scene Updated to MegaPOV 0.4 <118k jpg>
Date: 28 Feb 2000 01:46:15
Message: <38ba19b7@news.povray.org>
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Now if I could just get a 3d look to the wood. Suggestions???
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
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Attachments:
Download 'trophy_jay_t.jpg' (119 KB)
Preview of image 'trophy_jay_t.jpg'
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From: Bob Hughes
Subject: Re: Scene Updated to MegaPOV 0.4 <118k jpg>
Date: 28 Feb 2000 08:39:45
Message: <38ba7aa1@news.povray.org>
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Made the transition okay looks like. Might need a tiny gap under the base to
show it isn't a seamless part of the board under it. Since the wood seems so
smooth it appears to be lacking a dull reflection. But if not supposed to be
real smooth then maybe a normal of the same wood pattern could be done to
roughen it up a little.
Bob
"Eric Freeman" <eri### [at] datasynccom> wrote in message
news:38ba19b7@news.povray.org...
| Now if I could just get a 3d look to the wood. Suggestions???
Post a reply to this message
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"Eric Freeman" <eri### [at] datasynccom> wrote :
>
> Now if I could just get a 3d look to the wood. Suggestions???
>
Well, if it is smooth polished wood, there should be some reflection,
perhaps blurred reflection. If it is not polished, but rough, (which I
wouldn't suggest) a normal with the same settings as the pigment would be a
start... maybe I don't understand the question...
Post a reply to this message
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A Normal in the texture would work, but for an extreme solution (for this
scene) you can use a wood pigment in an isosurface for the plank instead.
Josh
Eric Freeman wrote:
> Now if I could just get a 3d look to the wood. Suggestions???
>
> Eric
> --------------------
> http://www.datasync.com/~ericfree
> --------------------
> "The whole problem with the world is that fools and fanatics are always so
> certain of themselves, but wiser people so full of doubts."
> --Bertrand Russel
>
> [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
Post a reply to this message
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Why does a combat excellence 500+ kills trophy have a dolphin?
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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From: Eric Freeman
Subject: Re: Scene Updated to MegaPOV 0.4 <118k jpg>
Date: 28 Feb 2000 21:54:14
Message: <38bb34d6@news.povray.org>
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"David Fontaine" <dav### [at] faricynet> wrote in message
news:38BAF0A6.92211014@faricy.net...
>
> Why does a combat excellence 500+ kills trophy
> have a dolphin?
It's for a group I belong to that plays (among other games) Jane's 688(I)
submarine simulator. I have an eagle for those who play MicroProse Falcon,
etc.
http://seawolves.reaper.org/index.html
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
Post a reply to this message
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bump map
"Eric Freeman" <eri### [at] datasynccom> wrote in message
news:38ba19b7@news.povray.org...
> Now if I could just get a 3d look to the wood. Suggestions???
>
> Eric
> --------------------
> http://www.datasync.com/~ericfree
> --------------------
> "The whole problem with the world is that fools and fanatics are always so
> certain of themselves, but wiser people so full of doubts."
> --Bertrand Russel
>
>
>
>
Post a reply to this message
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