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A Normal in the texture would work, but for an extreme solution (for this
scene) you can use a wood pigment in an isosurface for the plank instead.
Josh
Eric Freeman wrote:
> Now if I could just get a 3d look to the wood. Suggestions???
>
> Eric
> --------------------
> http://www.datasync.com/~ericfree
> --------------------
> "The whole problem with the world is that fools and fanatics are always so
> certain of themselves, but wiser people so full of doubts."
> --Bertrand Russel
>
> [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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