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Yessir, this is a *very* detailed model. No blobs, though. Primitives
only.
And some sphere_sweeps.:)
Most of the detail is randomized, but the procedural "metal" texture
does most of the work. Any guesses as to how the texture was done?
Hmm, let's see, I think I'll post the text-code 1 day from the sent time
of this message. Comments??
--
H.E. Day
Post a reply to this message
Attachments:
Download 'crusier.jpg' (59 KB)
Preview of image 'crusier.jpg'
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H.E. Day does it again!
"H.E. Day" wrote:
>
> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work. Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message. Comments??
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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On Sun, 27 Feb 2000 15:14:59 -0800, "H.E. Day" <hed### [at] fcinet> wrote:
>Most of the detail is randomized, but the procedural "metal" texture
>does most of the work. Any guesses as to how the texture was done?
Nice texture, like an unpainted zinc die-casting. It seems to be a rectangular pattern
in
which you have controlled the reflectivity for each small rectangle, but how you have
done
this I don't know.
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------
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> It seems to be a rectangular pattern in which you have controlled the reflectivity
for each
> small rectangle, but how you have done this I don't know.
Nope. Try again. :)
--
H.E. Day
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"B5 got nothin' on me!"
No one has ever doubted you, sir... uh, sorry... Master. :)
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H.E. Day wrote:
>Yessir, this is a *very* detailed model. No blobs, though. Primitives
>only.
>And some sphere_sweeps.:)
>Most of the detail is randomized, but the procedural "metal" texture
>does most of the work. Any guesses as to how the texture was done?
>Hmm, let's see, I think I'll post the text-code 1 day from the sent time
>of this message. Comments??
>
>--
>H.E. Day
It's hideous, ugly, amateurish, ugly, horrible and ugly.
Ok, maybe it's not hideous.
Jide
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> It's hideous, ugly, amateurish, ugly, horrible and ugly.
> Ok, maybe it's not hideous.
You're gonna hafta explain that. Especially the amateurish part.
--
H.E. Day
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"H.E. Day" wrote:
> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > Ok, maybe it's not hideous.
>
> You're gonna hafta explain that. Especially the amateurish part.
>
> --
> H.E. Day
Jealousy?
Irony?
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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"H.E. Day" wrote:
>
> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > Ok, maybe it's not hideous.
>
> You're gonna hafta explain that. Especially the amateurish part.
Anti-praise ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"H.E. Day" wrote:
>
> Comments??
Just one, "cruiser" is spelled c-r-u-i-s-e-r.
Well actually, here's another one. This picture is amazing. Can we get
it in 1024x768?
--
Francois Labreque | The surest sign of the existence of extra-
flabreq | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
attglobal.net - Calvin
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