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On Sun, 27 Feb 2000 15:14:59 -0800, "H.E. Day" <hed### [at] fcinet> wrote:
>Most of the detail is randomized, but the procedural "metal" texture
>does most of the work. Any guesses as to how the texture was done?
Nice texture, like an unpainted zinc die-casting. It seems to be a rectangular pattern
in
which you have controlled the reflectivity for each small rectangle, but how you have
done
this I don't know.
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dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
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