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If it was anyone else with that Subject I would probably be slightly offended.
Again your mastery of detail stuns me. As far as the B5 thing.... don't all
the big earth ships in B5 have a rotating section? I don't see anthing here
that can roatate easily... or is this after Minbar shared gravity generators
with Earth?
Josh
"H.E. Day" wrote:
> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work. Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message. Comments??
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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I'm a Trekkie, so watch it! My opinion, good texture, excellent engine
flare, did good on the red hole thingys, but as a ship; yucky.
Yub-Yub
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He has a point with the gravity stuff....
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Josh English wrote:
> If it was anyone else with that Subject I would probably be slightly offended.
> Again your mastery of detail stuns me. As far as the B5 thing.... don't all
> the big earth ships in B5 have a rotating section? I don't see anthing here
> that can roatate easily... or is this after Minbar shared gravity generators
> with Earth?
I was referring to the general design and graphic "look" of B5. Not any specific
design features. I try not to take sci-fi to seriously. Think Galaxy Quest. :)
--
H.E. Day
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> My opinion, good texture, excellent engine
> flare,
Actually, I've changed that to a real lensflare.
> did good on the red hole thingys,
Launch tubes. I'll be uploading the ship that shalt be flungeth from
within shortly.
> but as a ship; yucky.
To each his own.
--
H.E. Day
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> The shield looking structures at the front of the ship... They are slightly
> curved... Or is this a visual trick... How, Actually what are they made
> from... I am guessing,, pieces of a thickened sphere...
Nope. They are difference and intersectioned cylinders.
>
> I have no guess for the texture for i am a blind man w/ procedural
> features... I have know idear how to even start making a macro...
Not a macro, but a MegaPov texture.
--
H.E. Day
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> The shield looking structures at the front of the ship... They are slightly
> curved... Or is this a visual trick... How, Actually what are they made
> from... I am guessing,, pieces of a thickened sphere...
Nope. They are differenced and intersectioned cylinders.
>
> I have no guess for the texture for i am a blind man w/ procedural
> features... I have know idear how to even start making a macro...
Not a macro, but a MegaPov texture.
--
H.E. Day
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Here is the MegaPov code.
#declare Scarring =
texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
transmit 1]}scale 2}}
texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125 transmit
.667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
2}translate 25}
#declare HullTexture =
texture {
pigment {
crackle metric 1
color_map {
[0 rgb .75]
[1 rgb 1.5 ]
}
scale 1/4
scale <1,1,3>
}
normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
finish {ambient 0 phong 1.5 metallic}
}
texture {Scarring scale 2*z scale .25}
texture {Scarring scale 2*z scale .5}
texture {Scarring scale 2*z scale .5}
texture {Scarring scale 2*z scale 1}
Where the two color_map entries are the maximum and minimum colors for the
texture. Enjoy! ;->
--
H.E. Day
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Yup, I know. Caught it too late. :)
--
H.E. Day
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> Well actually, here's another one. This picture is amazing. Can we get
> it in 1024x768?
Soon. Very soon.
--
H.E. Day
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