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3 Oct 2024 15:09:56 EDT (-0400)
  B5 got nothin' on me! (59kbu) (Message 20 to 29 of 79)  
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From:
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 12:25:06
Message: <38baaf72@news.povray.org>
H.E. Day wrote:
>> It's hideous, ugly, amateurish, ugly, horrible and ugly.
>> Ok, maybe it's not hideous.
>
>You're gonna hafta explain that.  Especially the amateurish part.
>

I was just stating that I think you're pic looks crappy and the textures
suck.... just kidding. It was just sarcasm and maybe a hint of jealousy but
just a a very slight hint.
Your pics are always great looking (atleast those I've seen) but I'd like to
see more non-scifi pics. I'm beginning to mix up the words science fiction
and H.E. Day :)

Jide


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From: Josh English
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 12:38:06
Message: <38BAB2FB.68675C25@spiritone.com>
If it was anyone else with that Subject I would probably be slightly offended.
Again your mastery of detail stuns me. As far as the B5 thing.... don't all
the big earth ships in B5 have a rotating section? I don't see anthing here
that can roatate easily... or is this after Minbar shared gravity generators
with Earth?

Josh

"H.E. Day" wrote:

> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work.  Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message.  Comments??
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Lt  Kettch
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 15:58:23
Message: <38BADFC5.64503A5E@aol.com>
I'm a Trekkie, so watch it! My opinion, good texture, excellent engine
flare, did good on the red hole thingys, but as a ship; yucky.



Yub-Yub


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From: Lt  Kettch
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:01:00
Message: <38BAE06A.6936919B@aol.com>
He has a point with the gravity stuff....


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:43:04
Message: <38BAEACF.6A49142B@fci.net>
Josh English wrote:

> If it was anyone else with that Subject I would probably be slightly offended.
> Again your mastery of detail stuns me. As far as the B5 thing.... don't all
> the big earth ships in B5 have a rotating section? I don't see anthing here
> that can roatate easily... or is this after Minbar shared gravity generators
> with Earth?

I was referring to the general design and graphic "look" of B5. Not any specific
design features.  I try not to take sci-fi to seriously. Think Galaxy Quest. :)

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:44:57
Message: <38BAEB3F.24D161C3@fci.net>
> My opinion, good texture, excellent engine
> flare,

Actually, I've changed that to a real lensflare.

> did good on the red hole thingys,

Launch tubes.  I'll be uploading the ship that shalt be flungeth from
within shortly.

> but as a ship; yucky.

To each his own.

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:47:13
Message: <38BAEBC7.152FD910@fci.net>
> The shield looking structures at the front of the ship... They are slightly
> curved... Or is this a visual trick... How, Actually what are they made
> from... I am guessing,, pieces of a thickened sphere...

Nope. They are difference and intersectioned cylinders.

>
> I have no guess for the texture for i am a blind man w/ procedural
> features... I have know idear how to even start making a macro...

Not a macro, but a MegaPov texture.

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:47:19
Message: <38BAEBCD.F02E1293@fci.net>
> The shield looking structures at the front of the ship... They are slightly
> curved... Or is this a visual trick... How, Actually what are they made
> from... I am guessing,, pieces of a thickened sphere...

Nope. They are differenced and intersectioned cylinders.

>
> I have no guess for the texture for i am a blind man w/ procedural
> features... I have know idear how to even start making a macro...

Not a macro, but a MegaPov texture.

--
H.E. Day


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From: H E  Day
Subject: And the answer is???
Date: 28 Feb 2000 16:50:55
Message: <38BAECA5.C322BF1F@fci.net>
Here is the MegaPov code.

#declare Scarring =
texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
transmit 1]}scale 2}}
texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125 transmit
.667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
2}translate 25}

#declare HullTexture =
texture {
pigment {
crackle metric 1
color_map {
[0 rgb .75]
[1 rgb 1.5 ]
}
scale 1/4
scale <1,1,3>
}
normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
finish {ambient 0 phong 1.5 metallic}
}
texture {Scarring scale 2*z scale .25}
texture {Scarring scale 2*z scale .5}
texture {Scarring scale 2*z scale .5}
texture {Scarring scale 2*z scale 1}

Where  the two color_map entries are the maximum and minimum colors for the
texture.  Enjoy! ;->

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:51:44
Message: <38BAECD7.5D10EA66@fci.net>
Yup, I know. Caught it too late. :)

--
H.E. Day


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