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here is the latest of the shot glasses
it took 16 hours to render...
Andre
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Attachments:
Download 'beer fog.jpg' (84 KB)
Preview of image 'beer fog.jpg'
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That one part where the liquid is refracted to the outer glass, halfway down the
bottle, is still there on the left side I see. Not too noticeable anymore.
The fogginess you've put in looks like it might be hazing it up a lot, since I'd
expect the beer bottles to be darker; or it's just their texture.
16 hours? I've always thought of glass textures as both good and bad things.
Bob
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Ooh, good glass.
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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I'd be worried about the character who is going on this alcoholic
binge.... It seems pretty personal with the photos there like that. Or
is it a party? A bunch of friends looking over some pictures of their
last backpacking trip.
What are those in the photos, renders? They look pretty realistic, but
still have a very 'sharp' look to them. Nice modelling of the glass
items. How did you get the square-ish look to the bottom of that one
glass?
Andre wrote:
> here is the latest of the shot glasses
>
> it took 16 hours to render...
>
> Andre
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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Andre wrote:
> here is the latest of the shot glasses
>
> it took 16 hours to render...
Onlt one thing bothering me.
It took a while to put my finger on it, but there are no spills or
liquid remains. Probably just putting a little something in the glass
that's tipped over would be a tiny thing, but would greatly help the
'feel' and make the scene 'live' more.
The tile on the other hand, has turned out wondefully, and just 'feels'
great.
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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> The tile on the other hand, has turned out wondefully, and just 'feels'
> great.
Thanks! I'll work on the spilled whisky. Blobs, maybe?
Andre
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> What are those in the photos, renders? They look pretty realistic, but
> still have a very 'sharp' look to them. Nice modelling of the glass
> items. How did you get the square-ish look to the bottom of that one
> glass?
>
The fotos were redered in Terragen, a very, VERY good terrain modeler. The
images are kind of sharp, but good enough for me ;)
The glass was modeled in Spatch, I simple made a lathe, then moved some
points around. (hard to explain) I'll give you the model if you want it.
Thanks for the criticism,
Andre
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Bob Hughes <omn### [at] hotmailcom?subject=PoV-News:> wrote in message
news:38b8300f@news.povray.org...
> That one part where the liquid is refracted to the outer glass, halfway
down the
> bottle, is still there on the left side I see. Not too noticeable
anymore.
I tried my best to correct it, but Moray isn't the best bezier patch modeler
around, and to correct it in Spatch would, or will, mean five extra minutes
of work. I'm just too lazy to do that. I'll eventually I'll do it.
> The fogginess you've put in looks like it might be hazing it up a lot,
since I'd
> expect the beer bottles to be darker; or it's just their texture.
probably its just the texture. I'll fix it.
> 16 hours? I've always thought of glass textures as both good and bad
things.
>
> Bob
>
>
Thanks
Andre
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I've watched this evolve. It looks great. At this level of detail,
however, the liquids need a meniscus - that little rounded area where
surface tension causes the edge of a liquid to slightly climb the side
of its container. It's most notably missing in the large, clear bottle.
Mark
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