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Jay Raney <jay### [at] usitnet> wrote in message
news:38B1E00F.9C609DE3@usit.net...
> The new Aqua Pod v2.
> Source will be posted in p.b.scene-files
Any chance we can get you to write out a tutorial to working with blobs?
Between you and Howard, we could have ourselves some powerful learning tools
at our disposal.
Absolutely wonderful,
Darcy
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Peter Popov <pet### [at] usanet> writes:
> Sig, are you sure you didn't crosspost this message from within an
> alt.sex.* group? :)
alt.sex? Never heard of that. Alto Sex Pistols?
--
Sigmund Kyrre Aas
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Technically, so am I, but I'm nowhere near your class...
Chris Huff wrote:
> > > > I use a mac and have never found a modeler that I like.
> ...
> > > It's good to see a another mac user here... =)
> ...
> > Just for the records, I am also a Mac user.
>
> I am a Mac user, too. I also am a hand-coder.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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:)
I dont actually feel qualified to write a tutorial on blobs. This being my most
ambitious attempt with a blob object, it seems like mostly luck to get the blob
components to cooperate. I have much to learn. I'm sure H.E. Day could provide
more useful tips.
Jay Raney
Darcy Johnston wrote:
> Jay Raney <jay### [at] usitnet> wrote in message
> news:38B1E00F.9C609DE3@usit.net...
> > The new Aqua Pod v2.
> > Source will be posted in p.b.scene-files
>
> Any chance we can get you to write out a tutorial to working with blobs?
> Between you and Howard, we could have ourselves some powerful learning tools
> at our disposal.
>
> Absolutely wonderful,
> Darcy
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Thanks. :)
Yes quilted normal. I salvaged the headlight from an older project of mine.
Bowing Out!? Say it aint so. Surely I misunderstand you.
"This is not a competition. Please, No Wagering." -David Letterman
Jay Raney
"H.E. Day" wrote:
> Excellent! I love the way you did the headlights. Quilted normal? Looks like
> it. I have a feeling I will soon be bowing out of the ring....
> Again, an excellent job!
> --
> H.E. Day
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Jay,
What did you use to model your pod?
Mike
"Jay Raney" <jay### [at] usitnet> wrote in message
news:38B367B6.5A317077@usit.net...
> :)
> I dont actually feel qualified to write a tutorial on blobs. This being my
most
> ambitious attempt with a blob object, it seems like mostly luck to get the
blob
> components to cooperate. I have much to learn. I'm sure H.E. Day could
provide
> more useful tips.
>
> Jay Raney
>
> Darcy Johnston wrote:
>
> > Jay Raney <jay### [at] usitnet> wrote in message
> > news:38B1E00F.9C609DE3@usit.net...
> > > The new Aqua Pod v2.
> > > Source will be posted in p.b.scene-files
> >
> > Any chance we can get you to write out a tutorial to working with blobs?
> > Between you and Howard, we could have ourselves some powerful learning
tools
> > at our disposal.
> >
> > Absolutely wonderful,
> > Darcy
>
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Just POV Text editor.
Lots of tweeking and re-rendering. Much trial and error to figure out the
relationship between components of different sizes, strengths, shapes (scaled,
rotated, & translated spheres), and relationship to one another. Rather
confusing, but very powerful, as demonstrated by H.E. day. I hope I can learn
to gain the kind of control that he has with blobs. The Aqua pod is sort of a
hap-hazzard model. I influenced how it turned out but it really sorta did its
own thing.
Jay Raney
Mike Weber wrote:
> Jay,
>
> What did you use to model your pod?
>
> Mike
>
> "Jay Raney" <jay### [at] usitnet> wrote in message
> news:38B367B6.5A317077@usit.net...
> > :)
> > I dont actually feel qualified to write a tutorial on blobs. This being my
> most
> > ambitious attempt with a blob object, it seems like mostly luck to get the
> blob
> > components to cooperate. I have much to learn. I'm sure H.E. Day could
> provide
> > more useful tips.
> >
> > Jay Raney
> >
> > Darcy Johnston wrote:
> >
> > > Jay Raney <jay### [at] usitnet> wrote in message
> > > news:38B1E00F.9C609DE3@usit.net...
> > > > The new Aqua Pod v2.
> > > > Source will be posted in p.b.scene-files
> > >
> > > Any chance we can get you to write out a tutorial to working with blobs?
> > > Between you and Howard, we could have ourselves some powerful learning
> tools
> > > at our disposal.
> > >
> > > Absolutely wonderful,
> > > Darcy
> >
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You know what ? I'm definitely in love it ;) !
wonderful job Jay !
Baillp
38B1E00F.9C609DE3@usit.net...
> The new Aqua Pod v2.
> Source will be posted in p.b.scene-files
>
> Jay Raney
>
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In article <38B407A4.1FDA4458@spiritone.com>, Josh English
<eng### [at] spiritonecom> wrote:
> Technically, so am I, but I'm nowhere near your class...
Considering that I go to a tiny private school in the middle of nowhere,
you are probably right. :-)
But really, I am not that much of an artist. I mostly do programming and
technical stuff...and there is only one image I have done which I would
consider "finished".(my Caffeine image)
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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>Between you and Howard, we could have ourselves some powerful learning
tools
>at our disposal.
<extremely light tinge of jealousy>
My time in the spotlight was so brief that I was forgotten in only one
day...
</extremely light tinge of jealousy>
My hat's off to Jay. Great work. I wish I could make cartooney things as
well as he does. Anyway, I'm currently working on a Dagobah like planet to
stick my IRIDIA into, but I'm having trouble with the trees and something
called "bounding slabs", that never seem to finish parsing. :(
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