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Just POV Text editor.
Lots of tweeking and re-rendering. Much trial and error to figure out the
relationship between components of different sizes, strengths, shapes (scaled,
rotated, & translated spheres), and relationship to one another. Rather
confusing, but very powerful, as demonstrated by H.E. day. I hope I can learn
to gain the kind of control that he has with blobs. The Aqua pod is sort of a
hap-hazzard model. I influenced how it turned out but it really sorta did its
own thing.
Jay Raney
Mike Weber wrote:
> Jay,
>
> What did you use to model your pod?
>
> Mike
>
> "Jay Raney" <jay### [at] usitnet> wrote in message
> news:38B367B6.5A317077@usit.net...
> > :)
> > I dont actually feel qualified to write a tutorial on blobs. This being my
> most
> > ambitious attempt with a blob object, it seems like mostly luck to get the
> blob
> > components to cooperate. I have much to learn. I'm sure H.E. Day could
> provide
> > more useful tips.
> >
> > Jay Raney
> >
> > Darcy Johnston wrote:
> >
> > > Jay Raney <jay### [at] usitnet> wrote in message
> > > news:38B1E00F.9C609DE3@usit.net...
> > > > The new Aqua Pod v2.
> > > > Source will be posted in p.b.scene-files
> > >
> > > Any chance we can get you to write out a tutorial to working with blobs?
> > > Between you and Howard, we could have ourselves some powerful learning
> tools
> > > at our disposal.
> > >
> > > Absolutely wonderful,
> > > Darcy
> >
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