POV-Ray : Newsgroups : povray.binaries.images : Baseball, 24kbu Server Time
3 Oct 2024 12:23:04 EDT (-0400)
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From: Philippe Debar
Subject: Re: Baseball, 24kbu
Date: 29 Feb 2000 04:16:11
Message: <38bb8e5b@news.povray.org>
Never tried this myself, but try using "once" and "frequency" on a radial
map.
Another possibility : radial texture_map with something like:
[0.00 texture{myImageMap}]
[0.25 texture{myImageMap}]
[0.25 texture{Invisible}]}]
[1.00 texture{Invisible}]

I hope this helps,

Povingly



Philippe


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From: Sigmund Kyrre Aas
Subject: Re: Baseball, 24kbu
Date: 1 Mar 2000 07:41:56
Message: <38BD1028.1180E8E9@stud.ntnu.no>
Thanks for your time, but as you can see from previous posts, I have solved
this. You would also see that texture maps cannot be layered..

sig.

Philippe Debar wrote:
> 
> Never tried this myself, but try using "once" and "frequency" on a radial
> map.
> Another possibility : radial texture_map with something like:
> [0.00 texture{myImageMap}]
> [0.25 texture{myImageMap}]
> [0.25 texture{Invisible}]}]
> [1.00 texture{Invisible}]
> 
> I hope this helps,
> 
> Povingly
> 
> Philippe


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From: Philippe Debar
Subject: Re: Baseball, 24kbu
Date: 2 Mar 2000 03:24:41
Message: <38be2549@news.povray.org>
"Sigmund Kyrre Aas" <as### [at] studntnuno> wrote in message
news:38BD1028.1180E8E9@stud.ntnu.no...
> Thanks for your time,
You're welcome

> but as you can see from previous posts, I have solved
> this. You would also see that texture maps cannot be layered..

oops

*blushes*

 ^_^'


Well,... er

never mind

Philippe


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