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Alberto wrote:
>This theme has appeared many times and here it comes once again. The
>scene was rendered in macmegapov .4 with antialiasing and radiosity on.
>A low density scattering media was also used.
Beautyfull.
It has a "simplicity" / serenity I like.
May I suggest the use of an arealight to soften the shadows (watch the
render time)?
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Very nice. I agree with ingo that it would benefit from area lights.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
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A beautiful classic...
Alberto wrote:
> This theme has appeared many times and here it comes once again. The
> scene was rendered in macmegapov .4 with antialiasing and radiosity
> on. A low density scattering media was also used.
>
> The wall has a granite normal and a wrinkles pigment. Rendered at 800
> x 600 the size was reduced to 640 x 480.
>
> Peak memory used 3.6 Mb, rendering time 9 hours.
>
> Comments?
>
> Alberto.
>
> -----------------------------------------------------------------------
> [Image]
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Um, got a echo of the original post here. Not good. Must've been a html reply
to a html message post.
What is good however is this little scene, sparse as it may be. Something about
the contrast bothered me so I put it through PSP and upped the contrast quite a
bit (42 on the slider) and also brightness some (16 on it's slider).
See what you think of the change, I like it much better myself. Oh, and I
reduced the size by half as well so it wouldn't be a bother to retrieve my reply
;-)
Bob
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Download 'vasewall2contrast.jpg' (14 KB)
Preview of image 'vasewall2contrast.jpg'
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excellent - simply excellent !
Rick
"Alberto" <jac### [at] usbve> wrote in message news:38AEC609.B4D55674@usb.ve...
This theme has appeared many times and here it comes once again. The scene
was rendered in macmegapov .4 with antialiasing and radiosity on. A low
density scattering media was also used.
The wall has a granite normal and a wrinkles pigment. Rendered at 800 x 600
the size was reduced to 640 x 480.
Peak memory used 3.6 Mb, rendering time 9 hours.
Comments?
Alberto.
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Alberto's vase is very good indeed: the surroundings are well done and do
enhance the whole picture IMHO. But I agree with you, Bob, that the contrast
and brightness you have given it shows the whole scene at its best. I very
often touch up my renders that way, too.
--
Regards,
Sander
Bob Hughes <omn### [at] hotmailcom?subject=PoV-News:> schreef in
berichtnieuws 38afad1e@news.povray.org...
> Um, got a echo of the original post here. Not good. Must've been a html
reply
> to a html message post.
> What is good however is this little scene, sparse as it may be. Something
about
> the contrast bothered me so I put it through PSP and upped the contrast
quite a
> bit (42 on the slider) and also brightness some (16 on it's slider).
> See what you think of the change, I like it much better myself. Oh, and I
> reduced the size by half as well so it wouldn't be a bother to retrieve my
reply
> ;-)
>
> Bob
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I like this. I like the details that make it look realistic; The rust stain
and surfacing on the wall, the bevelling on the bench and the window (some
people don't bother to bevel, thus detracting from realism, as nothing in
real life isn't bevelled to some degree), the nail/screw holes in the bench,
and the well modeled and textured vase. The lid is a nice touch.
--
Paul Vanukoff
van### [at] primenetcom
Alberto wrote in message <38AEC609.B4D55674@usb.ve>...
This theme has appeared many times and here it comes once again. The
scene was rendered in macmegapov .4 with antialiasing and radiosity on. A
low density scattering media was also used.
The wall has a granite normal and a wrinkles pigment. Rendered at 800 x
600 the size was reduced to 640 x 480.
Peak memory used 3.6 Mb, rendering time 9 hours.
Comments?
Post a reply to this message
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Hey, look, I can see the pic now. Quite good.
Who says two wrongs don't make a right? :-)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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I made some tests that show that Ingo's idea to use area lights is a _really_
good one.
The renderings have also shown that it will take more or less than 30 hours for
a full rendered scene.
I think I can try to increase the overall contrast of the scene.
Thank you for the comments.
Alberto.
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Taht brightened version seems to bring out more features
than the original, like Bob says, it looks better, but
who would have guessed it.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
8:55pm up 7 days, 7:58, 5 users, load average: 2.10, 2.04, 1.79
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