|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is one of the first results of my particle simulator program. (the
one written in C++, not the POV script)
It outputs an include file containing a bunch of macro calls, so it is
possible to change the way the particles are used by simply changing the
macro. At this stage, my program takes a file as input and can have
multiple emitters of different types. I plan on adding things like
gravity sources as well as a simple file editor.(although the files are
text based, they are not easy to read. I may make a simple scripting
language, but that will come later...)
I haven't gotten good looking smoke with a reasonable render speed yet,
but right now I am focusing on the simulator itself. When finished, it
will simulate liquids as well as atmospheric effects.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
Attachments:
Download 'test.jpg' (18 KB)
Preview of image 'test.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wow. Wild. Weird. Looking forward to it all.
--
Paul Vanukoff
van### [at] primenetcom
Chris Huff wrote in message ...
>This is one of the first results of my particle simulator program. (the
>one written in C++, not the POV script)
>It outputs an include file containing a bunch of macro calls, so it is
>possible to change the way the particles are used by simply changing the
>macro. At this stage, my program takes a file as input and can have
>multiple emitters of different types. I plan on adding things like
>gravity sources as well as a simple file editor.(although the files are
>text based, they are not easy to read. I may make a simple scripting
>language, but that will come later...)
>I haven't gotten good looking smoke with a reasonable render speed yet,
>but right now I am focusing on the simulator itself. When finished, it
>will simulate liquids as well as atmospheric effects.
>
>--
>Chris Huff
>e-mail: chr### [at] yahoocom
>Web page: http://chrishuff.dhs.org/
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Chris Huff wrote:
>
> This is one of the first results of my particle simulator program. (the
> one written in C++, not the POV script)
How many objects are we looking at here ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <38A6169F.D43EAE75@pacbell.net>, lin### [at] povrayorg
wrote:
> How many objects are we looking at here ?
Somewhere around 4080 spheres for the particles.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This looks to have great potential.
Thanks for all the hard work, Chris.
Peter Warren
war### [at] hotmailcom
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |