POV-Ray : Newsgroups : povray.binaries.images : megapov .4 blur Server Time
3 Oct 2024 08:18:15 EDT (-0400)
  megapov .4 blur (Message 1 to 10 of 10)  
From: Rodolphe
Subject: megapov .4 blur
Date: 3 Feb 2000 18:45:03
Message: <389a12ff@news.povray.org>
my little test
Rodolphe
galerie: http://perso.infonie.fr/rod.gelaude
          annuaire "Povray Sites"
     http://www.multimania.com/povsite

news://news.newz.net/nzn.fr.3d.pov


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From: SamuelT 
Subject: Re: megapov .4 blur
Date: 3 Feb 2000 22:01:26
Message: <389A4348.8024DF10@aol.com>
That's the best example of the new post-process blurring I have seen
yet.

Rodolphe wrote:

> my little test
> Rodolphe
> galerie: http://perso.infonie.fr/rod.gelaude
>           annuaire "Povray Sites"
>      http://www.multimania.com/povsite

> news://news.newz.net/nzn.fr.3d.pov
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: David Fontaine
Subject: Re: megapov .4 blur
Date: 3 Feb 2000 22:26:15
Message: <389A4690.276D55CA@faricy.net>
I have not used any focal blur in my renders yet; not even a test image.
It's about time I get around to it! :-)

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Peter Warren
Subject: Re: megapov .4 blur
Date: 4 Feb 2000 02:43:06
Message: <389a830a@news.povray.org>
beautiful


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From: Bob Hughes
Subject: Re: megapov .4 blur
Date: 4 Feb 2000 07:09:56
Message: <389ac194@news.povray.org>
Almost makes the nearest domino seem out of place.  You didn't say whether this
was post process blur or camera blur, I guess the post process though.

Bob

"Rodolphe" <rod### [at] infoniefr> wrote in message
news:389a12ff@news.povray.org...
| my little test
| Rodolphe
| galerie: http://perso.infonie.fr/rod.gelaude
|           annuaire "Povray Sites"
|      http://www.multimania.com/povsite

| news://news.newz.net/nzn.fr.3d.pov
|
|
|
|
|


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From: Peter Warren
Subject: Re: megapov .4 blur
Date: 4 Feb 2000 09:28:55
Message: <389ae227@news.povray.org>
Bob Hughes wrote in message <389ac194@news.povray.org>...
>Almost makes the nearest domino seem out of place.  You didn't say whether
>this
>was post process blur or camera blur, I guess the post process though.

Really?
Damn. I am naive.

Peter Warren
war### [at] hotmailcom


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From: Rodolphe
Subject: Re: megapov .4 blur
Date: 4 Feb 2000 17:13:44
Message: <389b4f18@news.povray.org>
a post process blur Bob.


>Almost makes the nearest domino seem out of place.  You didn't say whether
this
>was post process blur or camera blur, I guess the post process though.
>
>Bob
>


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From: Ryan Mooney
Subject: Re: megapov .4 blur
Date: 4 Feb 2000 19:28:08
Message: <389A1F37.C5275F3D@earthlink.net>
No it's me who is naive...
What is post_process in pov... How is this implemented...???
SSS ( Sorry So Slow )??

Rodolphe wrote:

> a post process blur Bob.
>

> >Almost makes the nearest domino seem out of place.  You didn't say whether
> this
> >was post process blur or camera blur, I guess the post process though.
> >
> >Bob
> >


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From: Bob Hughes
Subject: Re: megapov .4 blur
Date: 4 Feb 2000 21:26:24
Message: <389b8a50@news.povray.org>
I'm slower :-)

Need MegaPov 0.4 first thing.  Then use a:
 #version unofficial MegaPov 0.4;
line in your scene file.  And in a 'global_settings' statement use:
post_process { focal_blur {Distance, Focus, Amount}}

Distance is the camera to focal point distance in POV units (might be tough to
adjust along with the "Focus" area).
Focus is the distance to keep in focus.
Amount should be 1 or more to not mess it up (it's a radius in pixels).

Be forewarned that this isn't exactly like camera blurring and can take some
getting used to as far as placing the focus and blur correctly.  That's about
all I can say about it.

Bob

"Ryan Mooney" <rdm### [at] earthlinknet> wrote in message
news:389A1F37.C5275F3D@earthlink.net...
| No it's me who is naive...
| What is post_process in pov... How is this implemented...???
| SSS ( Sorry So Slow )??


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From: Ryan Mooney
Subject: Re: megapov .4 blur
Date: 5 Feb 2000 01:03:55
Message: <389A6DF8.492F3A26@earthlink.net>
Thanks Bob...!!...

I think i will stick to my handy ol' official pov... :)

Bob Hughes wrote:

> I'm slower :-)
>
> Need MegaPov 0.4 first thing.  Then use a:
>  #version unofficial MegaPov 0.4;
> line in your scene file.  And in a 'global_settings' statement use:
> post_process { focal_blur {Distance, Focus, Amount}}
>
> Distance is the camera to focal point distance in POV units (might be tough to
> adjust along with the "Focus" area).
> Focus is the distance to keep in focus.
> Amount should be 1 or more to not mess it up (it's a radius in pixels).
>
> Be forewarned that this isn't exactly like camera blurring and can take some
> getting used to as far as placing the focus and blur correctly.  That's about
> all I can say about it.
>
> Bob
>
> "Ryan Mooney" <rdm### [at] earthlinknet> wrote in message
> news:389A1F37.C5275F3D@earthlink.net...
> | No it's me who is naive...
> | What is post_process in pov... How is this implemented...???
> | SSS ( Sorry So Slow )??


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