POV-Ray : Newsgroups : povray.binaries.images : A crowd. (51kb) Server Time
3 Oct 2024 11:14:53 EDT (-0400)
  A crowd. (51kb) (Message 1 to 9 of 9)  
From: Mikael Carneholm
Subject: A crowd. (51kb)
Date: 30 Jan 2000 14:15:29
Message: <38948DCB.769B9712@ida.utb.hb.se>
This is the result of trying the technique at

http://www.imagecels.com/im04004.html#top1       (How to Do It section)

The crowd here consists of 50 randomly positioned double polygons, in
the same fashion as in lots of computer games. And yes - it works, as
long as you don't get too close as this example demonstrates.


----------------------------------------------------
Mikael Carneholm
Dep. of Computer Science and Business Administration


Personal home page:
http://www.studenter.hb.se/~arch
E-mail:
Mik### [at] idautbhbse


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Attachments:
Download '2d_3d.jpg' (51 KB)

Preview of image '2d_3d.jpg'
2d_3d.jpg


 

From: Mikael Carneholm
Subject: Re: A crowd. (51kb)
Date: 30 Jan 2000 14:21:08
Message: <38948F20.577396C2@ida.utb.hb.se>
Btw, it just hit me how funny it would look if someone did a boids animation
with these type of objects...
:)

----------------------------------------------------
Mikael Carneholm
Dep. of Computer Science and Business Administration


Personal home page:
http://www.studenter.hb.se/~arch
E-mail:
Mik### [at] idautbhbse


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From: Bob Hughes
Subject: Re: A crowd. (51kb)
Date: 30 Jan 2000 16:16:19
Message: <3894aa23@news.povray.org>
Neat concept.  If animated then it might appear somewhat like stop-action
animation of real-life people.

Bob


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From: ryan mooney
Subject: Re: A crowd. (51kb)
Date: 30 Jan 2000 17:45:25
Message: <38936FC1.71F0CF68@earthlink.net>
They look like card board post ups...?

Mikael Carneholm wrote:

> This is the result of trying the technique at
>
> http://www.imagecels.com/im04004.html#top1       (How to Do It section)
>
> The crowd here consists of 50 randomly positioned double polygons, in
> the same fashion as in lots of computer games. And yes - it works, as
> long as you don't get too close as this example demonstrates.
>
> ----------------------------------------------------
> Mikael Carneholm
> Dep. of Computer Science and Business Administration

>
> Personal home page:
> http://www.studenter.hb.se/~arch
> E-mail:
> Mik### [at] idautbhbse
>
>   ------------------------------------------------------------------------
>  [Image]


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From: David Fontaine
Subject: Re: A crowd. (51kb)
Date: 30 Jan 2000 18:18:23
Message: <3894C697.F2283D03@faricy.net>
> The crowd here consists of 50 randomly positioned double polygons, in
> the same fashion as in lots of computer games. And yes - it works, as
> long as you don't get too close as this example demonstrates.

Cardboard cutouts! Looks like some kind of sci-fi convention. They have those
all over the place...

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Josh English
Subject: Re: A crowd. (51kb)
Date: 31 Jan 2000 14:56:02
Message: <3895E8A8.FF6D06F4@spiritone.com>
Pretty cool. I see this implemented rather poorly in Tomb Raider (ok, I'm
several years behind in gaming, I know, I know). My Grasspatch.inc file can
randomly distribute these guys in a few different ways as well.

Mikael Carneholm wrote:

> This is the result of trying the technique at
>
> http://www.imagecels.com/im04004.html#top1       (How to Do It section)
>
> The crowd here consists of 50 randomly positioned double polygons, in
> the same fashion as in lots of computer games. And yes - it works, as
> long as you don't get too close as this example demonstrates.
>
> ----------------------------------------------------
> Mikael Carneholm
> Dep. of Computer Science and Business Administration

>
> Personal home page:
> http://www.studenter.hb.se/~arch
> E-mail:
> Mik### [at] idautbhbse
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Philippe Debar
Subject: Re: A crowd. (51kb)
Date: 2 Feb 2000 04:30:05
Message: <3897f91d@news.povray.org>
Is every people made of 2 perpendicular images? An idea for improving this
(with the MegaPov): make these two perpendicular images no_image &
no_reflection and add one with no_shadow oriented correctly towards the
camera. Beware of reflections.


Philippe


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From: Peter Warren
Subject: Re: A crowd. (51kb)
Date: 8 Feb 2000 08:36:48
Message: <38a01bf0@news.povray.org>
Mikael Carneholm wrote in message <38948DCB.769B9712@ida.utb.hb.se>...
>This is the result of trying the technique

Why don't you just call a spade a spade?
Technique? Not.
Product. Yes.

Peter  Warren
war### [at] hotmailcom


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From: Mikael Carneholm
Subject: Re: A crowd. (51kb)
Date: 8 Feb 2000 11:22:31
Message: <38A042C5.59A7ED23@ida.utb.hb.se>
Peter Warren wrote:

>
> Why don't you just call a spade a spade?
>

Because it's a hammer? :)

----------------------------------------------------
Mikael Carneholm
Dep. of Computer Science and Business Administration


Personal home page:
http://www.studenter.hb.se/~arch
E-mail:
sa9### [at] idautbhbse


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