POV-Ray : Newsgroups : povray.binaries.images : My first MegaPOV0.4 image(26k bu) Server Time
5 Nov 2024 10:19:44 EST (-0500)
  My first MegaPOV0.4 image(26k bu) (Message 10 to 19 of 39)  
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From: Noah A
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 30 Jan 2000 19:23:54
Message: <3894D66F.6A35A5DC@powersurfr.com>
how you mannaged to get the land so glossy!

ya missed a spot


:)

try some sort of a stencil so the land isnt gossy

"mr.art" wrote:

> Just thought I would see what it could do
> to one of my favorite places.
> --
> Mr. Art
>
> "Often the appearance of reality is more important
> than the reality of the appearance."
> Bill DeWitt 2000
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Bob Hughes
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 30 Jan 2000 19:53:25
Message: <3894dd05@news.povray.org>
"mr.art" <mr.### [at] gcinet> wrote in message news:3894D38A.F6F3E4D4@gci.net...
| Actually, I had never seen the earth with highlights,

It does of course.  Any elevation above ground from your standing height (or
lower?) to orbital height (and higher?) can show it.  Look into your own heads
shadow at noon and you'll likely see it's brighter immediately around the shadow
edges, from an airplane shows it very well, and there are numerous Earth photos
which show it too.  This particular image with the sunlight direction off-center
may be a different story though.  Anyway I've never seen that much before, it
implies a lot of roughness, or *small-scale angular faceting, on the surface.  I
want to try that type of highlighting myself now  :-)

*blinn microfacets?

Bob


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From: mr art
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 30 Jan 2000 20:24:46
Message: <3894E471.817EBF90@gci.net>
The real problem for me is to get the highlighting on the "water"
areas only. Any ideas? The whole thing is an isosurface with a nice
pigment map from NASA to overlay the shape. The isosurface is defined by
a
grayscale image from NASA.

Bob Hughes wrote:
> 
> "mr.art" <mr.### [at] gcinet> wrote in message news:3894D38A.F6F3E4D4@gci.net...
> | Actually, I had never seen the earth with highlights,
> 
> It does of course.  Any elevation above ground from your standing height (or
> lower?) to orbital height (and higher?) can show it.  Look into your own heads
> shadow at noon and you'll likely see it's brighter immediately around the shadow
> edges, from an airplane shows it very well, and there are numerous Earth photos
> which show it too.  This particular image with the sunlight direction off-center
> may be a different story though.  Anyway I've never seen that much before, it
> implies a lot of roughness, or *small-scale angular faceting, on the surface.  I
> want to try that type of highlighting myself now  :-)
> 
> *blinn microfacets?
> 
> Bob

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: Bob Hughes
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 30 Jan 2000 20:38:25
Message: <3894e791@news.povray.org>
Should be able to use 'image_pattern' I would think.  Then it's just a matter of
finding the water/index association and using separate textures and applying
them over top of the original image map transparently.  Maybe...

Bob

"mr.art" <mr.### [at] gcinet> wrote in message news:3894E471.817EBF90@gci.net...
| The real problem for me is to get the highlighting on the "water"
| areas only. Any ideas? The whole thing is an isosurface with a nice
| pigment map from NASA to overlay the shape. The isosurface is defined by
| a grayscale image from NASA.


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From: David Fontaine
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 30 Jan 2000 20:46:22
Message: <3894E944.90A373DE@faricy.net>
Twas a joke.

"mr.art" wrote:

> Earth in general. Just a close up to see if the
> mountains really did cast shadows in the dawn
> terminator.
>
> David Fontaine wrote:
> >
> > > Just thought I would see what it could do
> > > to one of my favorite places.
> >
> > Your favorite place is the southwestern United States? :-)

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Matt Giwer
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 30 Jan 2000 22:32:02
Message: <38950280.B6D35AD9@ij.net>
"mr.art" wrote:

> Just thought I would see what it could do
> to one of my favorite places.

    It's a nice place to visit but ...


> --

The question is not, "Who will let me do it?"
The question is, "Who will stop me?"


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From: mr art
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 30 Jan 2000 22:56:58
Message: <3895081E.38B93095@gci.net>
Sorry, my humor sensors have been giving false
readings lately so I have stopped relying on
them. From what I can tell, the works that we
say make up about 7% of what we are trying to 
communicate. Body language, tone of voice, facial
expression and such make up so much more. If we
could see and hear what others are saying here,
I think that there might be far less flaming done
here. Well, then again, maybe not.

David Fontaine wrote:
> 
> Twas a joke.
> 
> "mr.art" wrote:
> 
> > Earth in general. Just a close up to see if the
> > mountains really did cast shadows in the dawn
> > terminator.
> >
> > David Fontaine wrote:
> > >
> > > > Just thought I would see what it could do
> > > > to one of my favorite places.
> > >
> > > Your favorite place is the southwestern United States? :-)
> 
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: mr art
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 30 Jan 2000 23:47:36
Message: <389513FD.61B38A2F@gci.net>
Can you cite me some examples of the image_pattern? It looks like what I
need to use but I could learn allot from someone else's work.

Bob Hughes wrote:
> 
> Should be able to use 'image_pattern' I would think.  Then it's just a matter of
> finding the water/index association and using separate textures and applying
> them over top of the original image map transparently.  Maybe...
> 
> Bob
> 
> "mr.art" <mr.### [at] gcinet> wrote in message news:3894E471.817EBF90@gci.net...
> | The real problem for me is to get the highlighting on the "water"
> | areas only. Any ideas? The whole thing is an isosurface with a nice
> | pigment map from NASA to overlay the shape. The isosurface is defined by
> | a grayscale image from NASA.

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


Post a reply to this message

From: Bob Hughes
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 31 Jan 2000 05:14:24
Message: <38956080@news.povray.org>
Hope you'll forgive the delay and the hurriedness both.  I'm just about to sign
off for the night (and morning) so I'll only be able to take a portion of a file
I have here and post it hoping you will be able to figure it out.  It needs
another image file in the image map to work otherwise it should render
something.
I'll get back later about it if there's any questions but I think you'll
understand it.

Bob

"mr.art" <mr.### [at] gcinet> wrote in message news:389513FD.61B38A2F@gci.net...
| Can you cite me some examples of the image_pattern? It looks like what I
| need to use but I could learn allot from someone else's work.
|
| Bob Hughes wrote:
| >
| > Should be able to use 'image_pattern' I would think.  Then it's just a
matter of
| > finding the water/index association and using separate textures and applying
| > them over top of the original image map transparently.  Maybe...
| >
| > Bob
| >
| > "mr.art" <mr.### [at] gcinet> wrote in message news:3894E471.817EBF90@gci.net...
| > | The real problem for me is to get the highlighting on the "water"
| > | areas only. Any ideas? The whole thing is an isosurface with a nice
| > | pigment map from NASA to overlay the shape. The isosurface is defined by
| > | a grayscale image from NASA.
|
| --
| Mr. Art
|
| "Often the appearance of reality is more important
| than the reality of the appearance."
| Bill DeWitt 2000


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From: Bob Hughes
Subject: Re: My first MegaPOV0.4 image(26k bu)
Date: 31 Jan 2000 05:18:02
Message: <3895615a@news.povray.org>
// Um, yeah... the pov script now:

#version unofficial MegaPov 0.4;

camera {location <3,3,-3> look_at 0}
light_source {<15,15,-15>,1}

sphere
{0,1 hollow
  pigment
  {
    gradient y
    color_map { [0.0 color rgb <.3,.65,.75>*.75] [1.0 color rgb
<.125,.35,.8>*.5] }
  }
  finish {ambient 1}
  scale 50
}

plane
{
  y, -1.5 hollow
  material {
  texture {
    pigment {checker color rgb 1 color rgb 0 scale 1.25}
    finish {ambient .25 diffuse 1}
    }
    interior {fade_distance 3 fade_power 2}
  texture {
    pigment {gradient z color_map {
     [0,.125 color rgbt 1 color rgbt 1]
     [.125,.25 color rgbt <0,0,0,1> color rgbt <0,0,0,.5>]
     [.25,.75 color rgbt <0,0,0,.5> color rgbt 0]
    } sine_wave scale <1,1,27>*2.5 translate 60*z}
    }
     rotate -2.5*x
     clipped_by {box {-50,50}}
}

#declare IPa=
  texture
  {
    image_pattern { tga "belinda.tga" use_alpha}
    texture_map
    {
      [0 pigment {rgb <1,0,0>} ]
      [.5 pigment {rgb <0,1,0>} ]
      [1 pigment {rgb <0,0,1>} ]
    } translate -.5 scale 1.5
  }                            // pigment {rgb 1}
#declare IPb=
  texture
  {
    image_pattern { tga "belinda.tga" use_alpha}
    texture_map
    {
      [0 pigment {rgb <1,0,0>} ]
      [.5 pigment {rgb <0,1,0>} ]
      [1 pigment {rgb <0,0,1>} ]
    } translate -.5 scale 1.5
  }                            // pigment {rgb 1}

cone {-.75*y,1.5,.75*y,0
texture {
    image_pattern { tga "belinda.tga" use_alpha}
      texture_map {
    [0 IPa]
    [1 IPb]
}}
 translate <1,0,1>
}

object {
sphere { <-.5,0,0>, 1 texture {pigment {rgb .15}
 finish {ambient .15 diffuse .7 phong .4 phong_size 234 specular .6 roughness
.025 reflection .8 reflection_exponent .8
metallic .7 brilliance 3 }} }
}


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