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// Um, yeah... the pov script now:
#version unofficial MegaPov 0.4;
camera {location <3,3,-3> look_at 0}
light_source {<15,15,-15>,1}
sphere
{0,1 hollow
pigment
{
gradient y
color_map { [0.0 color rgb <.3,.65,.75>*.75] [1.0 color rgb
<.125,.35,.8>*.5] }
}
finish {ambient 1}
scale 50
}
plane
{
y, -1.5 hollow
material {
texture {
pigment {checker color rgb 1 color rgb 0 scale 1.25}
finish {ambient .25 diffuse 1}
}
interior {fade_distance 3 fade_power 2}
texture {
pigment {gradient z color_map {
[0,.125 color rgbt 1 color rgbt 1]
[.125,.25 color rgbt <0,0,0,1> color rgbt <0,0,0,.5>]
[.25,.75 color rgbt <0,0,0,.5> color rgbt 0]
} sine_wave scale <1,1,27>*2.5 translate 60*z}
}
rotate -2.5*x
clipped_by {box {-50,50}}
}
#declare IPa=
texture
{
image_pattern { tga "belinda.tga" use_alpha}
texture_map
{
[0 pigment {rgb <1,0,0>} ]
[.5 pigment {rgb <0,1,0>} ]
[1 pigment {rgb <0,0,1>} ]
} translate -.5 scale 1.5
} // pigment {rgb 1}
#declare IPb=
texture
{
image_pattern { tga "belinda.tga" use_alpha}
texture_map
{
[0 pigment {rgb <1,0,0>} ]
[.5 pigment {rgb <0,1,0>} ]
[1 pigment {rgb <0,0,1>} ]
} translate -.5 scale 1.5
} // pigment {rgb 1}
cone {-.75*y,1.5,.75*y,0
texture {
image_pattern { tga "belinda.tga" use_alpha}
texture_map {
[0 IPa]
[1 IPb]
}}
translate <1,0,1>
}
object {
sphere { <-.5,0,0>, 1 texture {pigment {rgb .15}
finish {ambient .15 diffuse .7 phong .4 phong_size 234 specular .6 roughness
.025 reflection .8 reflection_exponent .8
metallic .7 brilliance 3 }} }
}
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