POV-Ray : Newsgroups : povray.binaries.images : Grrrr! Server Time
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From: Matt Giwer
Subject: Re: Grrrr!
Date: 30 Jan 2000 14:47:24
Message: <3894959A.984DB207@ij.net>
Mike wrote:

> Here's a cute fuzzy widdle tiger for you to wook at. :)

    Can't claim they are endangered after this.


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From: Bob Hughes
Subject: Re: Grrrr!
Date: 30 Jan 2000 16:23:49
Message: <3894abe5@news.povray.org>
The map edges aren't too noticeable, the lit up eye is.  Wouldn't shine like
that at this angle would it?  Anyway, with this in a scene and not so close the
texturing offset might go completely unnoticed.  Looks like you need a slight
tilting forward for the model though since the hind leg paws appear to be sunk
in a bit.

Bob


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From: Mike
Subject: Re: Grrrr!
Date: 30 Jan 2000 16:46:53
Message: <3894AE8D.EB06EBD8@aol.com>
> The map edges aren't too noticeable, the lit up eye is.  Wouldn't shine like
> that at this angle would it?  Anyway, with this in a scene and not so close the
> texturing offset might go completely unnoticed.  Looks like you need a slight
> tilting forward for the model though since the hind leg paws appear to be sunk
> in a bit.

I think you found everything. :)

The reason why the eye looks like it's lit up is that I'm still working on the
specular_size matching in the exporter, so what you're seeing is a very large
highlight.  His feet aren't quite aligned yet either...I have another model with a
bone setup that looks a little more normal.

-Mike


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From: ryan mooney
Subject: Re: Grrrr!
Date: 30 Jan 2000 17:48:16
Message: <3893706D.53422B15@earthlink.net>
Perrrrrrrrrrrrrrdy............
It looks stuffed..

Mike wrote:

> Here's a cute fuzzy widdle tiger for you to wook at. :)
>
> This model has evolved into the test scene for most of the export
> programs I've been doing for Animation Master, and I've finally started
> writing new uv mapping code for bezier patches that allows me to do this
> with POV.  You might notice that there's a few problems with the
> mapping, mainly around some patch edges.  Still need to work on that.
>
> It uses type 2 bezier patches in a modified version of the old
> superpatch that supports 4 uv vectors instead of 2.  Time for parse was
> 5 seconds and trace took 1 minute 55 seconds at 800x600, AA.03.
>
> More than you wanted to know?  Probably. :)
>
> -Mike
>
>   ------------------------------------------------------------------------
>  [Image]


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From: David Fontaine
Subject: Re: Grrrr!
Date: 30 Jan 2000 18:21:36
Message: <3894C758.980B7D3D@faricy.net>
Ooooh! *camera flash*

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: David Wilkinson
Subject: Re: Grrrr!
Date: 31 Jan 2000 11:26:21
Message: <bjdb9sc34i2f1ia11vedtm5ldvi0e6d47d@4ax.com>
On Sun, 30 Jan 2000 09:36:01 -0600, Mike <pov### [at] aolcom> wrote:

>Here's a cute fuzzy widdle tiger for you to wook at. :)
>
That's one impressive tigger!  Perhaps somewhat overfed though.  He hasn't been at
those
urban dragons again has he?

>More than you wanted to know?  Probably. :)
>
Not at all - tell us more!
David
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------


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From: Rick [Kitty5]
Subject: Re: Grrrr!
Date: 31 Jan 2000 19:22:30
Message: <38962746@news.povray.org>
looks so far so good, to 'smooth' tho, how about a mega fine bump map, or a
fur macro?

Rick

"Mike" <pov### [at] aolcom> wrote in message news:38945A61.69E57539@aol.com...
> Here's a cute fuzzy widdle tiger for you to wook at. :)
>
> This model has evolved into the test scene for most of the export
> programs I've been doing for Animation Master, and I've finally started
> writing new uv mapping code for bezier patches that allows me to do this
> with POV.  You might notice that there's a few problems with the
> mapping, mainly around some patch edges.  Still need to work on that.
>
> It uses type 2 bezier patches in a modified version of the old
> superpatch that supports 4 uv vectors instead of 2.  Time for parse was
> 5 seconds and trace took 1 minute 55 seconds at 800x600, AA.03.
>
> More than you wanted to know?  Probably. :)
>
> -Mike
>


----------------------------------------------------------------------------
----


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From: Mike
Subject: Re: Grrrr!
Date: 31 Jan 2000 21:18:28
Message: <38963FB2.B30A9E4B@aol.com>
> looks so far so good, to 'smooth' tho, how about a mega fine bump map, or a
> fur macro?

Think I made a bump map for this that I could add.  Fur macro might be neat if
it uses the trace function, since it could probably use the color from the image
map and give it a realistic look.  Will have to try that eventually.

-Mike


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From: Rick [Kitty5]
Subject: Re: Grrrr!
Date: 1 Feb 2000 09:13:06
Message: <3896e9f2@news.povray.org>
thats what i was thinking, if you could create a fur, that gets its colour
from the models texture map that would look extreemly cool.

Rick

"Mike" <pov### [at] aolcom> wrote in message news:38963FB2.B30A9E4B@aol.com...
> > looks so far so good, to 'smooth' tho, how about a mega fine bump map,
or a
> > fur macro?
>
> Think I made a bump map for this that I could add.  Fur macro might be
neat if
> it uses the trace function, since it could probably use the color from the
image
> map and give it a realistic look.  Will have to try that eventually.
>
> -Mike
>
>


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From: Steve
Subject: Re: Grrrr!
Date: 4 Feb 2000 21:27:16
Message: <slrn89n04j.48l.sjlen@zero-pps.localdomain>
This looks great, I havn't sunk my teeth into uv mapping 
yet.

The eyes need work, and the floor is boaring, but fantatic
work. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

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