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Mike wrote:
> Here's a cute fuzzy widdle tiger for you to wook at. :)
Can't claim they are endangered after this.
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The map edges aren't too noticeable, the lit up eye is. Wouldn't shine like
that at this angle would it? Anyway, with this in a scene and not so close the
texturing offset might go completely unnoticed. Looks like you need a slight
tilting forward for the model though since the hind leg paws appear to be sunk
in a bit.
Bob
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> The map edges aren't too noticeable, the lit up eye is. Wouldn't shine like
> that at this angle would it? Anyway, with this in a scene and not so close the
> texturing offset might go completely unnoticed. Looks like you need a slight
> tilting forward for the model though since the hind leg paws appear to be sunk
> in a bit.
I think you found everything. :)
The reason why the eye looks like it's lit up is that I'm still working on the
specular_size matching in the exporter, so what you're seeing is a very large
highlight. His feet aren't quite aligned yet either...I have another model with a
bone setup that looks a little more normal.
-Mike
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Perrrrrrrrrrrrrrdy............
It looks stuffed..
Mike wrote:
> Here's a cute fuzzy widdle tiger for you to wook at. :)
>
> This model has evolved into the test scene for most of the export
> programs I've been doing for Animation Master, and I've finally started
> writing new uv mapping code for bezier patches that allows me to do this
> with POV. You might notice that there's a few problems with the
> mapping, mainly around some patch edges. Still need to work on that.
>
> It uses type 2 bezier patches in a modified version of the old
> superpatch that supports 4 uv vectors instead of 2. Time for parse was
> 5 seconds and trace took 1 minute 55 seconds at 800x600, AA.03.
>
> More than you wanted to know? Probably. :)
>
> -Mike
>
> ------------------------------------------------------------------------
> [Image]
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Ooooh! *camera flash*
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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On Sun, 30 Jan 2000 09:36:01 -0600, Mike <pov### [at] aol com> wrote:
>Here's a cute fuzzy widdle tiger for you to wook at. :)
>
That's one impressive tigger! Perhaps somewhat overfed though. He hasn't been at
those
urban dragons again has he?
>More than you wanted to know? Probably. :)
>
Not at all - tell us more!
David
----------------------------
dav### [at] cwcom net
http://www.hamiltonite.mcmail.com
----------------------------
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looks so far so good, to 'smooth' tho, how about a mega fine bump map, or a
fur macro?
Rick
"Mike" <pov### [at] aol com> wrote in message news:38945A61.69E57539@aol.com...
> Here's a cute fuzzy widdle tiger for you to wook at. :)
>
> This model has evolved into the test scene for most of the export
> programs I've been doing for Animation Master, and I've finally started
> writing new uv mapping code for bezier patches that allows me to do this
> with POV. You might notice that there's a few problems with the
> mapping, mainly around some patch edges. Still need to work on that.
>
> It uses type 2 bezier patches in a modified version of the old
> superpatch that supports 4 uv vectors instead of 2. Time for parse was
> 5 seconds and trace took 1 minute 55 seconds at 800x600, AA.03.
>
> More than you wanted to know? Probably. :)
>
> -Mike
>
----------------------------------------------------------------------------
----
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> looks so far so good, to 'smooth' tho, how about a mega fine bump map, or a
> fur macro?
Think I made a bump map for this that I could add. Fur macro might be neat if
it uses the trace function, since it could probably use the color from the image
map and give it a realistic look. Will have to try that eventually.
-Mike
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thats what i was thinking, if you could create a fur, that gets its colour
from the models texture map that would look extreemly cool.
Rick
"Mike" <pov### [at] aol com> wrote in message news:38963FB2.B30A9E4B@aol.com...
> > looks so far so good, to 'smooth' tho, how about a mega fine bump map,
or a
> > fur macro?
>
> Think I made a bump map for this that I could add. Fur macro might be
neat if
> it uses the trace function, since it could probably use the color from the
image
> map and give it a realistic look. Will have to try that eventually.
>
> -Mike
>
>
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This looks great, I havn't sunk my teeth into uv mapping
yet.
The eyes need work, and the floor is boaring, but fantatic
work.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
12:45am up 2 days, 14 min, 6 users, load average: 1.90, 1.68, 1.45
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