> The map edges aren't too noticeable, the lit up eye is. Wouldn't shine like
> that at this angle would it? Anyway, with this in a scene and not so close the
> texturing offset might go completely unnoticed. Looks like you need a slight
> tilting forward for the model though since the hind leg paws appear to be sunk
> in a bit.
I think you found everything. :)
The reason why the eye looks like it's lit up is that I'm still working on the
specular_size matching in the exporter, so what you're seeing is a very large
highlight. His feet aren't quite aligned yet either...I have another model with a
bone setup that looks a little more normal.
-Mike
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