POV-Ray : Newsgroups : povray.binaries.images : Lamp shade, Part II Server Time
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From: Bob Hughes
Subject: Re: Lamp shade, Part II
Date: 28 Jan 2000 19:01:43
Message: <38922de7@news.povray.org>
That's a good number, especially since it's the default.  I've used 0.4
sometimes there's almost all motion in the scene (usually goes to Mpeg anyhow
which tends to blend things... your mileage may vary for type of final format).
Might be that you would want more AA (+a0.2) and less depth (+r2) or the other
way around (+a0.3 +r4).  It's really scene dependent.

Bob

"cadman" <NOS### [at] graffitinet> wrote in message
news:38922bd9@news.povray.org...
| How much aa would you recommend ? 0.3?


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From: ryan mooney
Subject: Re: Lamp shade, Part II
Date: 28 Jan 2000 19:16:02
Message: <3890E1FB.680463E9@earthlink.net>
Unless the door on the right goes to a small closet it looks too small...

cadman wrote:

> Thanks for all your suggestions on Part I.  For you who have been following
> the story, here's what I did this time:
>
> rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I just fiddled with f and t until it looked okay.  The bathroom light
> (fluorescent) used a higher t value (something like 0.25).  no_shadow looked
> too unreal, and I didn't want to jack with media since the final product
> will be an animation (walk-thru).  What do you think?  BTW, I'm kinda proud
> of the carpet texture.
>
>  [Image]


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From: Philip Bartol
Subject: Re: Lamp shade, Part II
Date: 28 Jan 2000 19:36:46
Message: <3892361e@news.povray.org>
In article <3890fae1@news.povray.org>, "cadman" <NOS### [at] graffitinet> wrote:
>Thanks for all your suggestions on Part I.  For you who have been following
>the story, here's what I did this time:
>
>rgbft <0.8, 0.85, 0.8, 0.75, 0.15>

I'm currious, what are the finish (and normal) settings on the shade (which is 
actually a cover isn't it, sometimes referred to as a lens, like in 
fluorescent lamps)?

PHIL

---------------------------------------------------


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From: cadman
Subject: Re: Lamp shade, Part II
Date: 28 Jan 2000 21:18:54
Message: <38924e0e@news.povray.org>
True, true.  the whole texture is (no normal):

#declare K_LIGHT_SHADE = texture {
        pigment { color rgbft <0.9176471, 0.8588235,
0.7411765,0.75,0.15>*<0.85,0.85,0.85,1,1> }
        finish {
                diffuse 0.99
                specular 0.8
                roughness 0.9
                reflection 0.05
        }
}

Philip Bartol <phi### [at] cleanwebnet> wrote in message
news:3892361e@news.povray.org...
> In article <3890fae1@news.povray.org>, "cadman"
<NOS### [at] graffitinet> wrote:
> >Thanks for all your suggestions on Part I.  For you who have been
following
> >the story, here's what I did this time:
> >
> >rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I'm currious, what are the finish (and normal) settings on the shade
(which is
> actually a cover isn't it, sometimes referred to as a lens, like in
> fluorescent lamps)?
>
> PHIL
>
> ---------------------------------------------------


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From: cadman
Subject: Re: Lamp shade, Part II
Date: 28 Jan 2000 21:19:27
Message: <38924e2f@news.povray.org>
Thanks,  I'll give it a shot and let you know what happens.

Bob Hughes <omn### [at] hotmailcom?subject=PoV-News:> wrote in message
news:38922de7@news.povray.org...
> That's a good number, especially since it's the default.  I've used 0.4
> sometimes there's almost all motion in the scene (usually goes to Mpeg
anyhow
> which tends to blend things... your mileage may vary for type of final
format).
> Might be that you would want more AA (+a0.2) and less depth (+r2) or the
other
> way around (+a0.3 +r4).  It's really scene dependent.
>
> Bob
>
> "cadman" <NOS### [at] graffitinet> wrote in message
> news:38922bd9@news.povray.org...
> | How much aa would you recommend ? 0.3?
>
>
>


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From: Steve
Subject: Re: Lamp shade, Part II
Date: 1 Feb 2000 17:16:37
Message: <slrn89d9qh.14r.sjlen@zero-pps.localdomain>
This looks so much better.  Where's that light patch
coming from, the circular patch to the top left of 
the door, and like bob said the door knobs need
a rethink.

Keep us posted.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

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