POV-Ray : Newsgroups : povray.binaries.images : Lamp shade, Part II : Re: Lamp shade, Part II Server Time
3 Oct 2024 15:10:15 EDT (-0400)
  Re: Lamp shade, Part II  
From: cadman
Date: 28 Jan 2000 21:18:54
Message: <38924e0e@news.povray.org>
True, true.  the whole texture is (no normal):

#declare K_LIGHT_SHADE = texture {
        pigment { color rgbft <0.9176471, 0.8588235,
0.7411765,0.75,0.15>*<0.85,0.85,0.85,1,1> }
        finish {
                diffuse 0.99
                specular 0.8
                roughness 0.9
                reflection 0.05
        }
}

Philip Bartol <phi### [at] cleanwebnet> wrote in message
news:3892361e@news.povray.org...
> In article <3890fae1@news.povray.org>, "cadman"
<NOS### [at] graffitinet> wrote:
> >Thanks for all your suggestions on Part I.  For you who have been
following
> >the story, here's what I did this time:
> >
> >rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I'm currious, what are the finish (and normal) settings on the shade
(which is
> actually a cover isn't it, sometimes referred to as a lens, like in
> fluorescent lamps)?
>
> PHIL
>
> ---------------------------------------------------


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