POV-Ray : Newsgroups : povray.binaries.images : Re: Spiral christmas tree and a question (68k) Server Time
3 Oct 2024 19:17:05 EDT (-0400)
  Re: Spiral christmas tree and a question (68k) (Message 1 to 3 of 3)  
From: Kevin Wampler
Subject: Re: Spiral christmas tree and a question (68k)
Date: 24 Dec 1999 01:04:53
Message: <3A459200.1014D418@tapestry.tucson.az.us>
David Fontaine wrote:

> Okay, I have this tree here, but, I want to make a scene like Bob's with
> the lights on on the tree... With only about 10% of them on and no
> radiosity it goes about 10pps or so... What's the best way to speed it
> up and get the desired effect?

I'm not sure if this would work, but it's worth a shot.  Put light fading on
the lights so that they only create a noticeable illumination difference
within a reasonably small radius from them.  You could then bound each of the
lights by a sphere large enough so that anything outside of it won't be
noticeably affected by the light.  That way you avoid lots of unnecessary
calculations.


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From: Kevin Wampler
Subject: Re: Spiral christmas tree and a question (68k)
Date: 24 Dec 1999 16:08:32
Message: <388CC04A.4D1A490F@tapestry.tucson.az.us>
David Fontaine wrote:

> How do I bound a light_source?
> error: No matching } in light_source, bounded_by found instead

Hmmm, it appears that you can't, I guess I have a feature request now though
(actually it would be nice if pov could automatically not include those lights
which are too dim to affect the the illumination at a point in its calculations).


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From: Kevin Wampler
Subject: Re: Spiral christmas tree and a question (68k)
Date: 25 Dec 1999 13:34:18
Message: <388DEDAD.1777DFA2@tapestry.tucson.az.us>
Eric Freeman wrote:

> I hate to be that guy who has to top everybody's story, but I used to make
> fractals on my Casio fx-7700G calculator.  Not only slow, but it really ate
> the batteries.

Well now I have to try to top your story :-) I used to raytrace images on my
HP-48, now that took a long time, I had scenes trace at less than three
seconds per pixel.  The worst part was that there were extremely simple
scenes, complex scenes would just take too long to even attempt.


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