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one of chyrnoble's cooling stacks
Simon de Vet wrote:
> Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> who can correctly identify the structure.
>
> It's radiositied using the megapatch. Looks better than the plain image,
> but I find the lighting a little bland.. uniformly lit in all unshadowed
> areas. This is probably because the source of the radiosity is mostly
> the sphere I'm using for the clouds... pretty uniform source.
>
> Opinions?
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
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In article <388A471A.AED46E3A@gci.net>, David Heys <sou### [at] gcinet>
wrote:
> Simon de Vet wrote:
>
> > Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> > who can correctly identify the structure.
>
> Nice tower. Yea, I agree on the lighting. Guess? Looks like an oil
> refinery
> tower used to heat crude oil and separate out the various chemicals, etc
> (ie,
> kerosene, gasoline, etc..) as the crude gets hotter and rises towards the
> top.
> Don't shoot me if I'm wrong about the process. <grin> Been a long, long
> time
> since I learned about oil refineries. :{)
I couldn't remember the name, but Mr. Art's idea of "defraction tower"
sounds about right. It is basically a big condensing still capable of
fractional distillation in large quantities. But I think you got it
backwards, as the crude rises(in vapor form) it cools and the lighter
components condense out. Heavy oils and tars at the bottom, and lighter
oils, gasoline, etc toward the top.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Telescope?
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The worlds largest candy cane under construction?
Ryan Twitchell
sde### [at] istarca (Simon de Vet) wrote in <388A1A28.F9B68F43@istar.ca>:
>Just a little part of a scene I'm working on. 6.02e+23 points to anyone
>who can correctly identify the structure.
>
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mr.art wrote:
> That would be called a defraction tower. And I think that the process
> is as you describe.
Actually, Chris was kind enough to explain how it works and his explanation makes
sense. Thanks for naming it for me though. <smile> It's interesting to see all the
little tidbits of information and trivia we all hold.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
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Chris Huff wrote:
> I couldn't remember the name, but Mr. Art's idea of "defraction tower"
> sounds about right. It is basically a big condensing still capable of
> fractional distillation in large quantities. But I think you got it
> backwards, as the crude rises(in vapor form) it cools and the lighter
> components condense out. Heavy oils and tars at the bottom, and lighter
> oils, gasoline, etc toward the top.
Ah! Now that makes sense. <smile> Thanks. It's cool dusting off the cobwebs of
old memories, facts, trivia.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
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David Fontaine wrote:
> Industrial? Water tower? Lighthouse?
> Good construction modelling, any loops/macros used?
Nah.. just good old fashioned Moray. I'm still a modeler man, though I'd
like to learn more about coding, eventually...
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Noah A wrote:
> one of chyrnoble's cooling stacks
Ding ding! We have a winner!
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Simon de Vet wrote:
> Ding ding! We have a winner!
Ahh well. :{)
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and
snails, and frogs, and dragons and cats..."
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Simon de Vet wrote:
>
> Noah A wrote:
>
> > one of chyrnoble's cooling stacks
>
> Ding ding! We have a winner!
That's cool !
<duck, run, cover>
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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