POV-Ray : Newsgroups : povray.binaries.images : Abstrahere (~134kbau) Server Time
3 Oct 2024 17:13:51 EDT (-0400)
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From: Peter Warren
Subject: Re: Abstrahere (~134kbau)
Date: 24 Jan 2000 03:05:12
Message: <388c07b8@news.povray.org>
I'm working on an iso version of Rodin's Balzac scupture.
Very slow going.

I think Ken's "WOODFARY" piece was one of the most
unique things I've ever seen done with pov.

Peter Warren
war### [at] hotmailcom


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From: David Fontaine
Subject: Re: Abstrahere (~134kbau)
Date: 24 Jan 2000 17:01:14
Message: <388CC8FA.3249476B@faricy.net>
> I think we are working w/ the law of POV ( Point Of View ) but some physical
> features are present...
> ie: The way a star explodes or caustics but that is all dependent on the way it
> is used... NO...?

Never mind the physical accuracy of certain features; usually in abstract 2D
paintings there will be overlap which simply is not possible in 3D, like an Escher
picture. The odd positioning of certain paintings like Picasso's would be very
difficult to model.

--
Homepage: http://www.faricy.net/~davidf/
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From: David Fontaine
Subject: Re: Abstrahere (~134kbau)
Date: 24 Jan 2000 17:02:36
Message: <388CC939.247F9067@faricy.net>
> >And how would one even begin going about raytracing a Picasso?
>
> With an image_map?  :-)

How about with Poser?

--
Homepage: http://www.faricy.net/~davidf/
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From: Chris Huff
Subject: Re: Abstrahere (~134kbau)
Date: 24 Jan 2000 17:25:18
Message: <chrishuff_99-02923D.17255424012000@news.povray.org>
In article <388CC8FA.3249476B@faricy.net>, David Fontaine 
<dav### [at] faricynet> wrote:

> > I think we are working w/ the law of POV ( Point Of View ) but some 
> > physical
> > features are present...
> > ie: The way a star explodes or caustics but that is all dependent on 
> > the way it
> > is used... NO...?
> 
> Never mind the physical accuracy of certain features; usually in abstract 
> 2D
> paintings there will be overlap which simply is not possible in 3D, like 
> an Escher
> picture. The odd positioning of certain paintings like Picasso's would be 
> very
> difficult to model.

Well, you could use the render pigment patch(or was it called portal?) 
to make some pretty strange images. You could easily set things up so a 
ray basically enters an area, disappears and reappears somewhere else 
going in a different direction. You could have a guy's ear appear as 
though it is on his chin when the camera is at a certain angle. Kind of 
extending it into more than just 3 dimensions, since it could vary 
wildly depending on the viewpoint.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: David Fontaine
Subject: Re: Abstrahere (~134kbau)
Date: 24 Jan 2000 17:35:35
Message: <388CD110.CEE9443C@faricy.net>
> Well, you could use the render pigment patch(or was it called portal?)
> to make some pretty strange images. You could easily set things up so a
> ray basically enters an area, disappears and reappears somewhere else
> going in a different direction. You could have a guy's ear appear as
> though it is on his chin when the camera is at a certain angle. Kind of
> extending it into more than just 3 dimensions, since it could vary
> wildly depending on the viewpoint.

Alas, four dimensional raytracing!

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Peter Warren
Subject: Re: Abstrahere (~134kbau)
Date: 26 Jan 2000 02:48:44
Message: <388ea6dc@news.povray.org>
David Fontaine wrote in message <388CC939.247F9067@faricy.net>...
>> >And how would one even begin going about raytracing a Picasso?
>>
>> With an image_map?  :-)
>
>How about with Poser?

I don't know about Poser, unless you were trying for his blue
period or something, but Chris Huff's idea sounds like a very
plausible explaination of how to do Cubism with raytracing.
Even though I don't totally understand his (raytracing) concept.

Peter Warren


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From: David Fontaine
Subject: Re: Abstrahere (~134kbau)
Date: 27 Jan 2000 00:02:20
Message: <388FCEBC.6E76196A@faricy.net>
> >> >And how would one even begin going about raytracing a Picasso?
> >>
> >> With an image_map?  :-)
> >
> >How about with Poser?
>
> I don't know about Poser, unless you were trying for his blue
> period or something, but Chris Huff's idea sounds like a very
> plausible explaination of how to do Cubism with raytracing.
> Even though I don't totally understand his (raytracing) concept.

It was a (lame) joke... Picasso as in Picasso not Picasso's work...

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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