POV-Ray : Newsgroups : povray.binaries.images : Abstrahere (~134kbau) : Re: Abstrahere (~134kbau) Server Time
3 Oct 2024 17:14:59 EDT (-0400)
  Re: Abstrahere (~134kbau)  
From: Chris Huff
Date: 24 Jan 2000 17:25:18
Message: <chrishuff_99-02923D.17255424012000@news.povray.org>
In article <388CC8FA.3249476B@faricy.net>, David Fontaine 
<dav### [at] faricynet> wrote:

> > I think we are working w/ the law of POV ( Point Of View ) but some 
> > physical
> > features are present...
> > ie: The way a star explodes or caustics but that is all dependent on 
> > the way it
> > is used... NO...?
> 
> Never mind the physical accuracy of certain features; usually in abstract 
> 2D
> paintings there will be overlap which simply is not possible in 3D, like 
> an Escher
> picture. The odd positioning of certain paintings like Picasso's would be 
> very
> difficult to model.

Well, you could use the render pigment patch(or was it called portal?) 
to make some pretty strange images. You could easily set things up so a 
ray basically enters an area, disappears and reappears somewhere else 
going in a different direction. You could have a guy's ear appear as 
though it is on his chin when the camera is at a certain angle. Kind of 
extending it into more than just 3 dimensions, since it could vary 
wildly depending on the viewpoint.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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