POV-Ray : Newsgroups : povray.binaries.images : 3 versions of a sunrise (~150 kb) Server Time
3 Oct 2024 13:21:34 EDT (-0400)
  3 versions of a sunrise (~150 kb) (Message 1 to 7 of 7)  
From: Abe
Subject: 3 versions of a sunrise (~150 kb)
Date: 19 Jan 2000 11:23:15
Message: <3885E49E.A24036E5@taconic.net>
Greetings, 

This is a result of pondering GrimDude's post Megapov Mustang and the
question of getting a realistic sun. There are probably any number of
ways to do it. This is one solution that works OK for me (though I
really have not worked alot with it). I tried using the origional colors
in the mustang pic. However, that was not very sucessful and the mood is
entirely different. Anyway, here they are, for those interested. First
one is with a sundisc with a softened edge. Second is with a simple
flare. Third is with clouds (again, a very different feeling from the
basis image).

Oh, yes: renders were done in Megapov.

-Abe


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Attachments:
Download 'skytest1.jpg' (45 KB) Download 'skytest2.jpg' (45 KB) Download 'skytest3.jpg' (53 KB)

Preview of image 'skytest1.jpg'
skytest1.jpg

Preview of image 'skytest2.jpg'
skytest2.jpg

Preview of image 'skytest3.jpg'
skytest3.jpg


 

From: DirkBoy
Subject: Re: 3 versions of a sunrise (~150 kb)
Date: 19 Jan 2000 12:23:31
Message: <3885f313@news.povray.org>
Like wow. Awesome. I think the cloud base in the last one needs more height,
but otherwise, SOURCE US BUDDY!

DirkBoy

--


Derek Stark
Systems Administrator
EZ Web-Tech
Abe <bul### [at] taconicnet> wrote in message
news:3885E49E.A24036E5@taconic.net...
> Greetings,
>
> This is a result of pondering GrimDude's post Megapov Mustang and the
> question of getting a realistic sun. There are probably any number of
> ways to do it. This is one solution that works OK for me (though I
> really have not worked alot with it). I tried using the origional colors
> in the mustang pic. However, that was not very sucessful and the mood is
> entirely different. Anyway, here they are, for those interested. First
> one is with a sundisc with a softened edge. Second is with a simple
> flare. Third is with clouds (again, a very different feeling from the
> basis image).
>
> Oh, yes: renders were done in Megapov.
>
> -Abe


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From: Bob Hughes
Subject: Re: 3 versions of a sunrise (~150 kb)
Date: 19 Jan 2000 12:59:09
Message: <3885fb6d@news.povray.org>
The large sky glow goes perfectly with the clouds, hence hazy air feeling to it,
whereas the second cloudless image seems to lack the haze to produce such a sky
light.  So the first one looks okay for a clear sky.
Well done.

Bob

"Abe" <bul### [at] taconicnet> wrote in message
news:3885E49E.A24036E5@taconic.net...
| Greetings,
|
| This is a result of pondering GrimDude's post Megapov Mustang and the
| question of getting a realistic sun. There are probably any number of
| ways to do it. This is one solution that works OK for me (though I
| really have not worked alot with it). I tried using the origional colors
| in the mustang pic. However, that was not very sucessful and the mood is
| entirely different. Anyway, here they are, for those interested. First
| one is with a sundisc with a softened edge. Second is with a simple
| flare. Third is with clouds (again, a very different feeling from the
| basis image).
|
| Oh, yes: renders were done in Megapov.
|
| -Abe


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From: Steve
Subject: Re: 3 versions of a sunrise (~150 kb)
Date: 20 Jan 2000 18:35:06
Message: <slrn88ef9m.3gm.sjlen@zero-pps.localdomain>
Abe

This is looking quite good, especially the way that the atmosphere 
interacts with the sun, but the way the sun meets the water doesn't
look right, it looks a bit like a giant biscuit being dunked into
a cup of tea. The sea seems to go behind the sun. 



-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  4:01pm  up 2 days,  1:29,  4 users,  load average: 1.01, 1.01, 1.00


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From: Philip Bartol
Subject: Re: 3 versions of a sunrise (~150 kb) - Sundisca.jpg [01/01]
Date: 20 Jan 2000 21:48:41
Message: <3887c909@news.povray.org>
In article <slr### [at] zero-ppslocaldomain>, sjl### [at] ndirectcouk wrote:
>Abe
>
>This is looking quite good, especially the way that the atmosphere 
>interacts with the sun, but the way the sun meets the water doesn't
>look right, it looks a bit like a giant biscuit being dunked into
>a cup of tea. The sea seems to go behind the sun. 

It most likely does... This is something I ran into when I was messing around 
with just this sort of thing... take a look at my final result:


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Attachments:
Download 'Sundisca.jpg' (19 KB)

Preview of image 'Sundisca.jpg'
Sundisca.jpg


 

From: Abe
Subject: Re: 3 versions of a sunrise (~150 kb)
Date: 21 Jan 2000 16:16:11
Message: <3888CC7E.497A4074@taconic.net>
Steve,

Mmm yes. It's there; the tea biscuit effect. I was concentrating on the
flare and such, and neglected to think about that. You've got sharp eyes
btw. Well, I suppose one could solve the problem by using a _very_ large
sun-distance to camera-height-above-surface ratio, a finite polygon
plane or a very large (planetary) sphere for the surface etc.

Anyway, thanks for pointing that out. I might not have noticed and built
a scene around it!

Abe 


Steve wrote:
> 
> Abe
> 
> This is looking quite good, especially the way that the atmosphere
> interacts with the sun, but the way the sun meets the water doesn't
> look right, it looks a bit like a giant biscuit being dunked into
> a cup of tea. The sea seems to go behind the sun.
> 
> --
> Cheers
> Steve              email mailto:sjl### [at] ndirectcouk
> 
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
> 
> web http://www.ndirect.co.uk/~sjlen/
> 
> or  http://start.at/zero-pps
> 
>   4:01pm  up 2 days,  1:29,  4 users,  load average: 1.01, 1.01, 1.00


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From: Abe
Subject: Re: 3 versions of a sunrise (~150 kb)
Date: 21 Jan 2000 20:34:03
Message: <388908F0.A719D924@taconic.net>
Greetings,

For those interested, I cleaned up the code a bit and put it in p.b.sf
under
"sun excercise".

Abe


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