POV-Ray : Newsgroups : povray.binaries.images : Brick wall and paving stones macros (~80kb) Server Time
3 Oct 2024 17:14:52 EDT (-0400)
  Brick wall and paving stones macros (~80kb) (Message 11 to 20 of 21)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 1 Messages >>>
From: Sander
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 18 Jan 2000 15:29:48
Message: <3884cd3c@news.povray.org>
Now before I set you off to make a macro just for me: would that mean that
if I use it to make a floor B ten time the size of another floor A, the code
to parse will also be ten times larger?
Maybe I was thinking of a texture rather, like the 'flagstone' texture, but
then giving a result like I described. That would not increase the number of
objects, I understand?
A macro is something I can imagine of what it is doing; a texture is beyond
my grasp...

--
Regards,
Sander


Gail Shaw <gsh### [at] monotixcoza> schreef in berichtnieuws
38847861@news.povray.org...
>
>
> Not too hard. I did something similar for a macro to create a distant
city.
>
> If I get time I'll write a macro up for you.
>
> Gail


Post a reply to this message

From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 02:29:11
Message: <388567c7@news.povray.org>
Sander wrote in message <3884cd3c@news.povray.org>...
>Now before I set you off to make a macro just for me: would that mean that
>if I use it to make a floor B ten time the size of another floor A, the
code
>to parse will also be ten times larger?
>Maybe I was thinking of a texture rather, like the 'flagstone' texture, but
>then giving a result like I described. That would not increase the number
of
>objects, I understand?
>A macro is something I can imagine of what it is doing; a texture is beyond
>my grasp...


Hmmmm. <Thinking....> I'm not sure. Don't think so though.
In my current scene I'm using my uneven floor macro to create
two sidewalks. One is 15 units by 15 units and one is a couple of hundred.
They both parse almost instantaneously.

I have no idea how to create a texture for what you want. I tend to use
objects to create paved floors and walls as I have better control. That or a
height field.

btw. My current scene has 5000 objects (four walls, two sections of paved
floor and
a distant city) Parse time 1 minute, render 3 minutes.

If you would like to try a macro, I'll write one up when I get bored at
work.

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************


Post a reply to this message

From: Ron Parker
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 10:22:46
Message: <3885d6c6@news.povray.org>
Sander <san### [at] stolscom> wrote in message news:38846e57@news.povray.org...
> Now re-reading my post it seems very unclear to me too!
> What I am after is a floor with long rows of stones having equal widths
but
> lengths differing slightly and randomly. Like:
> -------------------------------------------------------
>    |        |          |      |           |       |
> -------------------------------------------------------
>       |      |        |          |            |       |
> -------------------------------------------------------
> This would result in rows of stones that are all different from each
> other....

Forgot the image...


Post a reply to this message


Attachments:
Download 'irreg.gif' (55 KB)

Preview of image 'irreg.gif'
irreg.gif


 

From: Ken
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 12:03:35
Message: <3885ED7E.A4CCC0F5@pacbell.net>
Ron Parker wrote:

> Forgot the image...

Someone needs to find a new mason...

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Ron Parker
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 12:16:52
Message: <3885f08f.172477052@news.povray.org>
On Wed, 19 Jan 2000 08:59:42 -0800, Ken <tyl### [at] pacbellnet> wrote:

>Someone needs to find a new mason...

Yeah, the mortar's a little thick in spots.  Side-effect of the 
method, I'm afraid, for which I have no easy solution.  But it's
not all that implausible for paving stones to have varying mortar
thickness.


Post a reply to this message

From: Matt Giwer
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 17:34:18
Message: <38863C1F.4C35A18A@ij.net>
Ken wrote:

> Someone needs to find a new mason...

    Or Elk.


Post a reply to this message

From: Ken
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 17:36:37
Message: <38863B3B.7A0E1045@pacbell.net>
Matt Giwer wrote:
> 
> Ken wrote:
> 
> > Someone needs to find a new mason...
> 
>     Or Elk.

Yuk Yuk.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Steve
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 18:35:10
Message: <slrn88cgqu.280.sjlen@zero-pps.localdomain>
>I'll post in p.b.s-f later this week (Got sport every evening so little
>rendering time)

What's sport? 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  9:57pm  up 1 day,  7:25,  4 users,  load average: 1.00, 1.00, 1.00


Post a reply to this message

From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 20 Jan 2000 02:44:13
Message: <3886bccd@news.povray.org>
Steve wrote in message ...
>>I'll post in p.b.s-f later this week (Got sport every evening so little
>>rendering time)
>
>What's sport?
>


A strenuous activity designed to prevent one from becoming a computer chair
potato. Also encourages making friends who don't know the meaning of
max_trace_level and bezier patches.  Useful for releaving the urges to
decapitate the boss when overtime interfears with rendering time.

(In case you're wondering what sport, I practice Aikido)

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************


Post a reply to this message

From: Steve
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 21 Jan 2000 23:21:19
Message: <slrn88i4de.110.sjlen@zero-pps.localdomain>
>A strenuous activity designed to prevent one from becoming a computer chair
>potato. Also encourages making friends who don't know the meaning of
>max_trace_level and bezier patches.  Useful for releaving the urges to
>decapitate the boss when overtime interfears with rendering time.

Your post made me think that incase I ever need to go out of the house
I need to have some way of knowing if my render has finished so that
I can come back inside sharply.

Currently looking for a phone dialer (and hopefully something that
can send text messages to my mobile phone) so that my machine can
tell me when it's ready for some more punishment.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  1:26am  up  5:09,  5 users,  load average: 1.07, 1.04, 1.04
         ^^^^^^^^^^^
Photons kill me.


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.