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3 Oct 2024 17:17:05 EDT (-0400)
  A noisey idea: trees! (~77kbau) (Message 1 to 5 of 5)  
From: TonyB
Subject: A noisey idea: trees! (~77kbau)
Date: 10 Jan 2000 23:27:22
Message: <387ab12a@news.povray.org>
Hi. As usual, this image is a spin-off from an idea I get. <g> Anyway, it's
done with noise, both for the leaves and the trunk. The trunk was the
original intent of the image, and was supposed to be a candle. Enjoy. Oh,
btw, they're all the same tree, just rotated. Also, the trunks had some
missing chunks, which I filled in in Photoshop. Perhaps you'd like to see
the original. I don't think the chunks should occur.


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From: David Fontaine
Subject: Re: A noisey idea: trees! (~77kbau)
Date: 11 Jan 2000 00:12:31
Message: <387AB951.632DA28B@faricy.net>
I know it's not supposed to be, but the 2nd and 3rd trees make a surprisingly
good cross-eyed stereogram.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Chris Huff
Subject: Re: A noisey idea: trees! (~77kbau)
Date: 11 Jan 2000 10:00:17
Message: <chrishuff_99-89C222.10003311012000@news.povray.org>
In article <387ab12a@news.povray.org>, "TonyB" 
<ben### [at] panamaphoenixnet> wrote:

> Also, the trunks had some
> missing chunks, which I filled in in Photoshop. Perhaps you'd like to see
> the original. I don't think the chunks should occur.

What did these "chunks" look like? And are you using a clipping shape? 
If you are, the trunk might be intersecting the clipping shape to make 
those missing areas.
Otherwise, maybe if you raise the max_gradient value...that might help 
if it is the solver algorithm having trouble. Also try adjusting the 
precision value.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: SamuelT 
Subject: Re: A noisey idea: trees! (~77kbau)
Date: 11 Jan 2000 23:08:06
Message: <387C002F.EFEBE7C5@aol.com>
A while loop placing the noisey clumps around the top of the trunk would look
cool :)

What does the code you use look like? I mean for the isosurface. Perhaps you
are using accuracy and max_gradient, even though they don't need to be used for
this function. Just a thought, since unnecessary use of those two items can
give you a broken-looking isosurface.

TonyB wrote:

> Hi. As usual, this image is a spin-off from an idea I get. <g> Anyway, it's
> done with noise, both for the leaves and the trunk. The trunk was the
> original intent of the image, and was supposed to be a candle. Enjoy. Oh,
> btw, they're all the same tree, just rotated. Also, the trunks had some
> missing chunks, which I filled in in Photoshop. Perhaps you'd like to see
> the original. I don't think the chunks should occur.
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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From: Mahalis
Subject: Re: A noisey idea: trees! (~77kbau)
Date: 20 Apr 2002 13:04:09
Message: <3cc19f89$1@news.povray.org>
That's neat!
BTW, I once found an "accidental stereogram" in a medical book- a few CG'ed views of a
muscle-and-bone body from different angles;
looked at it a few seconds, and boom! it popped out of the page.

"David Fontaine" <dav### [at] faricynet> wrote in message
news:387AB951.632DA28B@faricy.net...
> I know it's not supposed to be, but the 2nd and 3rd trees make a surprisingly
> good cross-eyed stereogram.
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>
>
>


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