POV-Ray : Newsgroups : povray.binaries.images : Iso_Tread (57 kbu) Server Time
3 Oct 2024 17:12:54 EDT (-0400)
  Iso_Tread (57 kbu) (Message 1 to 5 of 5)  
From: Buke
Subject: Iso_Tread (57 kbu)
Date: 9 Jan 2000 22:24:54
Message: <38795106@news.povray.org>
Keeping in the Iso theme. I came up with this by playing with the (new to me
Mega Pov). If used at the right angle it can give a fair facsimile of
diamond tread type flooring. It is very memory friendly (this scene 256k
ram) and if you use the no_shadow  keyword for the isosurface is very fast
to render. Well anyway if someone needs it here it is (just adjust scale of
the box and bounding box of the isosuface to meet your needs.

isosurface
  {
     function {"mesh1",<0.5,0.5,.5,0.025,1>}
     bounded_by{ box {<-100,.05, -100>,<100,.07,100>}}
     threshold 0.05
     eval
      pigment {color Gray50}
      /*no_shadow*/    /*just uncomment out to speed things up*/
     rotate 45*y
  }


box
{
  <-100,.03, -100>
  < 100,.05,100>
  pigment {color Gray50}
  rotate 45*y
}

Buke


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Attachments:
Download 'mesh1.jpg' (57 KB)

Preview of image 'mesh1.jpg'
mesh1.jpg


 

From: David Fontaine
Subject: Re: Iso_Tread (57 kbu)
Date: 9 Jan 2000 23:01:03
Message: <38795713.76242995@faricy.net>
Sigmund would like this for his completely irrelevant image I believe.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: SamuelT 
Subject: Re: Iso_Tread (57 kbu)
Date: 10 Jan 2000 00:23:09
Message: <38796EC2.5C259CDB@aol.com>
Good job. I did something like that a while ago, but it used bump_maps.

Buke wrote:

> Keeping in the Iso theme. I came up with this by playing with the (new to me
> Mega Pov). If used at the right angle it can give a fair facsimile of
> diamond tread type flooring. It is very memory friendly (this scene 256k
> ram) and if you use the no_shadow  keyword for the isosurface is very fast
> to render. Well anyway if someone needs it here it is (just adjust scale of
> the box and bounding box of the isosuface to meet your needs.
>
> isosurface
>   {
>      function {"mesh1",<0.5,0.5,.5,0.025,1>}
>      bounded_by{ box {<-100,.05, -100>,<100,.07,100>}}
>      threshold 0.05
>      eval
>       pigment {color Gray50}
>       /*no_shadow*/    /*just uncomment out to speed things up*/
>      rotate 45*y
>   }
>
> box
> {
>   <-100,.03, -100>
>   < 100,.05,100>
>   pigment {color Gray50}
>   rotate 45*y
> }
>
> Buke
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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From: Sigmund Kyrre Aas
Subject: Re: Iso_Tread (57 kbu)
Date: 10 Jan 2000 05:52:21
Message: <3879B8E9.A46D1026@stud.ntnu.no>
Well, I'll be damned.. I have a LOT to learn about MegaPov.

Although this doesn't look exactly as the corrugated aluminum I've seen,
I think this is as good as any. Memory usage makes it a killer! 

I've put it to use already, thank you very much!

sig.

David Fontaine wrote:
> 
> Sigmund would like this for his completely irrelevant image I believe.
> 
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>


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From: Tom Melly
Subject: Re: Iso_Tread (57 kbu)
Date: 10 Jan 2000 09:27:01
Message: <3879ec35@news.povray.org>
btw I get a very odd effect with this image scrolling it up and down in a
small window (such as the preview pane in Outlook, although it works in PSP
as well).

The whole thing seems to move towards me and then away again.


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