POV-Ray : Newsgroups : povray.binaries.images : Iso_Tread (57 kbu) : Re: Iso_Tread (57 kbu) Server Time
3 Oct 2024 15:13:35 EDT (-0400)
  Re: Iso_Tread (57 kbu)  
From: SamuelT 
Date: 10 Jan 2000 00:23:09
Message: <38796EC2.5C259CDB@aol.com>
Good job. I did something like that a while ago, but it used bump_maps.

Buke wrote:

> Keeping in the Iso theme. I came up with this by playing with the (new to me
> Mega Pov). If used at the right angle it can give a fair facsimile of
> diamond tread type flooring. It is very memory friendly (this scene 256k
> ram) and if you use the no_shadow  keyword for the isosurface is very fast
> to render. Well anyway if someone needs it here it is (just adjust scale of
> the box and bounding box of the isosuface to meet your needs.
>
> isosurface
>   {
>      function {"mesh1",<0.5,0.5,.5,0.025,1>}
>      bounded_by{ box {<-100,.05, -100>,<100,.07,100>}}
>      threshold 0.05
>      eval
>       pigment {color Gray50}
>       /*no_shadow*/    /*just uncomment out to speed things up*/
>      rotate 45*y
>   }
>
> box
> {
>   <-100,.03, -100>
>   < 100,.05,100>
>   pigment {color Gray50}
>   rotate 45*y
> }
>
> Buke
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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