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Thanks to Chris Huff for badgering me into making a better texture
for my Iso_ball. Decorating ornaments was never so easy as it is
with Iso Pigments...
If anyone wants to see the code let me know...
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
Attachments:
Download 'isoball2.jpg' (100 KB)
Preview of image 'isoball2.jpg'
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In article <387928D3.480013B1@pacbell.net>, lin### [at] povrayorg
wrote:
> Thanks to Chris Huff for badgering me into making a better texture
> for my Iso_ball. Decorating ornaments was never so easy as it is
> with Iso Pigments...
>
> If anyone wants to see the code let me know...
I just set this as the desktop picture for my main monitor. :-)
I would like to see the code. Even if just to render a bigger version.
Amazing what can be done with just a simple little function...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Chris Huff wrote:
> Amazing what can be done with just a simple little function...
Indeed :)
camera { location <0, 0, -13 >look_at 0}
light_source{<0,10,-210> rgb 1}
isosurface {
function { tan(tan(x^2)+tan(y^2)+tan(z^2)-1)}
threshold 1
bounded_by { sphere { 0,5 } }
pigment {
function { tan(tan(x^2)+tan(y^2)+tan(z^2)-1)}
frequency .5
color_map {
[.2 rgb<1,1,0> ]
[.4 rgb<1,0,0> ]
[.6 rgb<1,.5,0>]
[.8 green .5 ]
[1 blue .75 ]
}
}
finish {
ambient .75
diffuse .5
specular 1
roughness .0001
brilliance 4
metallic
}
rotate 45*y rotate 45*-x
}
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Bah! You're special POV coding just makes it look longer.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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Oh no, I'm still going through Sterlingware withdrawl! *opens program* I'll be
a few hours...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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Looks very fractlish. Almost psycodelic.
Ken Matassa
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On Sun, 09 Jan 2000 16:33:23 -0800, Ken <tyl### [at] pacbellnet> wrote:
>
>Thanks to Chris Huff for badgering me into making a better texture
>for my Iso_ball. Decorating ornaments was never so easy as it is
>with Iso Pigments...
>
>If anyone wants to see the code let me know...
This has an incredibly rich psychedelic texture Ken and it renders very fast. Thanks
for
the code, it will be easy to experiment with because it's so compact. Potentially a
great
tee shirt pattern - hmm.. wonder if I can get it on a tie?
David
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------
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David Wilkinson wrote:
> This has an incredibly rich psychedelic texture Ken and it renders very
> fast. Thanks for the code, it will be easy to experiment with because
> it's so compact.
There in lies the power of the Iso surface. You can get some incredible
geometries with a very small amount of coding work. Now if only I had
paid attention in my math classes I could predict how the pattern will
look rather than relying on trial and error as I do now. Anyway there
is the joy of discovery to consider...
> Potentially a great tee shirt pattern - hmm.. wonder if I can get it
> on a tie?
No comment :)
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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> Now if only I had paid attention in my math classes I could
> predict how the pattern will look rather than relying on trial
> and error as I do now.
Ha! You'd have to be some kind of math major to figure that stuff out!
Preciting equations like this...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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Ken wrote:
>
> Thanks to Chris Huff for badgering me into making a better texture
> for my Iso_ball. Decorating ornaments was never so easy as it is
> with Iso Pigments...
>
> If anyone wants to see the code let me know...
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
>
> ------------------------------------------------------------------------
> [Image]
This color scheme seems to be oriental. Like some sacred sphere in
buddhist's monastery...
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