POV-Ray : Newsgroups : povray.binaries.images : Iso_Ball_2 Server Time
3 Oct 2024 17:14:53 EDT (-0400)
  Iso_Ball_2 (Message 1 to 10 of 10)  
From: Ken
Subject: Iso_Ball_2
Date: 9 Jan 2000 19:32:58
Message: <387928D3.480013B1@pacbell.net>
Thanks to Chris Huff for badgering me into making a better texture
for my Iso_ball. Decorating ornaments was never so easy as it is
with Iso Pigments...

If anyone wants to see the code let me know...

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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Attachments:
Download 'isoball2.jpg' (100 KB)

Preview of image 'isoball2.jpg'
isoball2.jpg


 

From: Chris Huff
Subject: Re: Iso_Ball_2
Date: 9 Jan 2000 19:45:15
Message: <chrishuff_99-7C05BF.19452609012000@news.povray.org>
In article <387928D3.480013B1@pacbell.net>, lin### [at] povrayorg 
wrote:

> Thanks to Chris Huff for badgering me into making a better texture
> for my Iso_ball. Decorating ornaments was never so easy as it is
> with Iso Pigments...
> 
> If anyone wants to see the code let me know...

I just set this as the desktop picture for my main monitor. :-)
I would like to see the code. Even if just to render a bigger version.
Amazing what can be done with just a simple little function...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Ken
Subject: Re: Iso_Ball_2
Date: 9 Jan 2000 19:53:54
Message: <38792DF9.12ECEE07@pacbell.net>
Chris Huff wrote:

> Amazing what can be done with just a simple little function...

Indeed :)

camera { location <0, 0, -13 >look_at 0}

light_source{<0,10,-210> rgb 1}

isosurface {
    function { tan(tan(x^2)+tan(y^2)+tan(z^2)-1)}
    threshold 1
    bounded_by { sphere { 0,5 } }
 pigment {
    function { tan(tan(x^2)+tan(y^2)+tan(z^2)-1)}
         frequency .5
         color_map {
            [.2 rgb<1,1,0> ]
            [.4 rgb<1,0,0> ]
            [.6 rgb<1,.5,0>]
            [.8 green .5   ]
            [1  blue .75   ]
         }
      }

 finish {
         ambient    .75
         diffuse    .5
         specular   1
         roughness  .0001
         brilliance 4
         metallic
    }

  rotate 45*y rotate 45*-x
}



-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: David Fontaine
Subject: Re: Iso_Ball_2
Date: 9 Jan 2000 22:55:57
Message: <387955DC.64C91557@faricy.net>
Bah! You're special POV coding just makes it look longer.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: David Fontaine
Subject: Re: Iso_Ball_2
Date: 9 Jan 2000 22:56:53
Message: <38795619.2065EDC2@faricy.net>
Oh no, I'm still going through Sterlingware withdrawl! *opens program* I'll be
a few hours...

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Ken Matassa
Subject: Re: Iso_Ball_2
Date: 9 Jan 2000 23:28:32
Message: <12D43DD5.2E99@pacbell.net>
Looks very fractlish. Almost psycodelic.

Ken Matassa


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From: David Wilkinson
Subject: Re: Iso_Ball_2
Date: 10 Jan 2000 14:00:38
Message: <6jak7s4oldoh5il700od9mrj53fqsdqhla@4ax.com>
On Sun, 09 Jan 2000 16:33:23 -0800, Ken <tyl### [at] pacbellnet> wrote:

>
>Thanks to Chris Huff for badgering me into making a better texture
>for my Iso_ball. Decorating ornaments was never so easy as it is
>with Iso Pigments...
>
>If anyone wants to see the code let me know...

This has an incredibly rich psychedelic texture Ken and it renders very fast. Thanks
for
the code, it will be easy to experiment with because it's so compact.  Potentially a
great
tee shirt pattern - hmm.. wonder if I can get it on a tie?

David
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------


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From: Ken
Subject: Re: Iso_Ball_2
Date: 10 Jan 2000 14:06:50
Message: <387A2E5E.AFC03993@pacbell.net>
David Wilkinson wrote:

> This has an incredibly rich psychedelic texture Ken and it renders very
> fast. Thanks for the code, it will be easy to experiment with because
> it's so compact.

There in lies the power of the Iso surface. You can get some incredible
geometries with a very small amount of coding work. Now if only I had
paid attention in my math classes I could predict how the pattern will
look rather than relying on trial and error as I do now. Anyway there
is the joy of discovery to consider...

>  Potentially a great tee shirt pattern - hmm.. wonder if I can get it
> on a tie?

No comment :)

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: David Fontaine
Subject: Re: Iso_Ball_2
Date: 10 Jan 2000 23:56:46
Message: <387AB5A3.F38AB7EF@faricy.net>
> Now if only I had paid attention in my math classes I could

> predict how the pattern will look rather than relying on trial

> and error as I do now.

Ha! You'd have to be some kind of math major to figure that stuff out!
Preciting equations like this...

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Vahur Krouverk
Subject: Re: Iso_Ball_2
Date: 11 Jan 2000 11:51:00
Message: <387B5F8B.94E69FF4@fv.aetec.ee>
Ken wrote:
> 
> Thanks to Chris Huff for badgering me into making a better texture
> for my Iso_ball. Decorating ornaments was never so easy as it is
> with Iso Pigments...
> 
> If anyone wants to see the code let me know...
> 
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
> 
>   ------------------------------------------------------------------------
>  [Image]

This color scheme seems to be oriental. Like some sacred sphere in
buddhist's monastery...


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