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perhaps the wrong season for this image (at least here in Europe),
but...
nice weekend
ReVerSi
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Attachments:
Download 'watergam.jpg' (18 KB)
Preview of image 'watergam.jpg'
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I always manage to do that rinsing off spoons in the kitchen sink and get
water everywhere.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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Reinhard Rettelbach wrote:
>
> perhaps the wrong season for this image (at least here in Europe),
> but...
>
> nice weekend
>
> ReVerSi
>
> ---------------------------------------------------------------
> [Image]
Perhaps the water could be a bit more transparent but I think this is
very good anyway and I wonder how you did it. It seems to have a lot of
accurate detail.
Remco
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On Sat, 08 Jan 2000 13:42:19 -0600, David Fontaine <dav### [at] faricynet> wrote:
>I always manage to do that rinsing off spoons in the kitchen sink and get
>water everywhere.
I used to get told off all the time for that. It still entertains me.
>--
>Homepage: http://www.faricy.net/~davidf/
>___ ______________________________
> | \ |_ <dav### [at] faricynet>
> |_/avid |ontaine <ICQ 55354965>
>
>
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
11:40pm up 5 days, 22:14, 1 user, load average: 1.16, 1.04, 1.15
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Remco de Korte schrieb:
>
>
> Perhaps the water could be a bit more transparent but I think this is
> very good anyway and I wonder how you did it. It seems to have a lot of
> accurate detail.
thanks. Don't wonder any longer. I'll post the (slightly modified)
source to p.b.s.-f.
I also have introduced angle dependend reflection now, and was
positively surprised, that this would not slow down rendering
considerably.
Concerning details, the only 'art' consists in setting a couple of
isosurface{function} parameters to appropriate values. The entire rest
will be done by noise3d. ;-)
ReVerSi
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Reinhard Rettelbach wrote:
>
> Concerning details, the only 'art' consists in setting a couple of
> isosurface{function} parameters to appropriate values. The entire rest
> will be done by noise3d. ;-)
>
> ReVerSi
Isosurfaces! I knew it!
;)
Remco
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Remco de Korte schrieb:
>
> Isosurfaces! I knew it!
> ;)
what else?
;-)
ReVerSi
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Reinhard Rettelbach wrote:
>
> Remco de Korte schrieb:
> >
>
> > Isosurfaces! I knew it!
> > ;)
>
> what else?
> ;-)
>
> ReVerSi
I'm afraid there seems to be a growing consensus that there's nothing
else ;)
Just kidding, I've got my diskspace crammed with POV output and have
never even once used an isosurface. Eternal newbie syndrome...
Remco
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