Remco de Korte schrieb:
>
>
> Perhaps the water could be a bit more transparent but I think this is
> very good anyway and I wonder how you did it. It seems to have a lot of
> accurate detail.
thanks. Don't wonder any longer. I'll post the (slightly modified)
source to p.b.s.-f.
I also have introduced angle dependend reflection now, and was
positively surprised, that this would not slow down rendering
considerably.
Concerning details, the only 'art' consists in setting a couple of
isosurface{function} parameters to appropriate values. The entire rest
will be done by noise3d. ;-)
ReVerSi
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