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> That isn't MegaPOV specific, the dda_traversal warning. Not as common a
> thing to see as it used to be in earlier versions of POV-Ray. I usually
> encountered the problem with height fields when another object was being
> intersected with them somehow.
I believe I encountered this message rendering the phalanx scene. The grass
height fields caused the error to scroll down and fill up the message window
after which the computer crashed. Rotating the grass a degree or two fixed it.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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Gee, thanks. *blush*
Ryan Twitchell
as### [at] studntnuno (Sigmund Kyrre Aas) wrote in <386A5101.820677B4@stud.ntnu.no>:
>I really envy your textures. The finish is spot-on realistic and the
>colours are so vibrant! I think real mushrooms are more wet looking, but
>theese are better than real!
>
>sig.
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Thanks, I'm glad to get all these positve responses. And actually, it's more like
the tiny ones are just a different species of mushroom, they don't grow as big as
the other ones.
Ryan Twitchell
gre### [at] my-dejanewscom (Greg M. Johnson) wrote in <386A5289.7EC71303@my-
dejanews.com>:
>If I were voting on this in terms of IRTC, I'd say that it's very pretty: pretty
>use of colors--high artistic score.
>
>Conceptually, though, it really bugs me. WHY ARE there two different sizes of
>mushrooms? You can't say they are baby ones: they're too close together....
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The rotation seems to have fixed the problem, thank you.
Ryan Twitchell
dav### [at] faricynet (David Fontaine) wrote in
<386A8EB9.B40EF29D@faricy.net>:
>> That isn't MegaPOV specific, the dda_traversal warning. Not as common
>> a thing to see as it used to be in earlier versions of POV-Ray. I
>> usually encountered the problem with height fields when another object
>> was being intersected with them somehow.
>
>I believe I encountered this message rendering the phalanx scene. The
>grass height fields caused the error to scroll down and fill up the
>message window after which the computer crashed. Rotating the grass a
>degree or two fixed it.
>
>--
>Homepage: http://www.faricy.net/~davidf/
>___ ______________________________
> | \ |_ <dav### [at] faricynet>
> |_/avid |ontaine <ICQ 55354965>
>
>
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One reason you may be having trouble with the shadow is because some of the
mushrooms are actually floating! Really! Look at the shadows in the lower
right-hand corner. See what I mean? Shadows without objects. Bring them
shrooms back to earth and I think your shadow problems will go away.
H.E. Day
Ryan Twitchell wrote:
> Here's a development of my mushroom garden. I'm still playing with shadows,
> which are proving to be a pain; I'm struggling against fog and radiosity to
> make them more visible. Except for that and the one jagged edge on the
> yellow/green mushroom that just won't go away, I'm very happy with the image.
> The smaller mushrooms don't collide with the large ones anymore, I appreciate
> everyone's help with that, thanks.
>
> I do have a question for all you MegaPOV people: What the heck does "Illegal
> grid value in dda_traversal()." mean? This is some kind of debugging message
> I assume, but how do I get rid of it?
>
> Ryan Twtchell
>
> [Image]
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You aren't using the IRTC to promote shroom use, are you? j/k
H.E. Day was right, some of them are floating. Otherwise it's looking better
every day...err...post.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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You know you've been raytracing for too long when it looks more real then
life ;-)
--
This message brought to you by:
-=< Ian (the### [at] hotmailcom >=-
Please visit my site at http://spectere2000.cjb.net! :)
Sigmund Kyrre Aas <as### [at] studntnuno> wrote in message
news:386A5101.820677B4@stud.ntnu.no...
> I really envy your textures. The finish is spot-on realistic and the
> colours are so vibrant! I think real mushrooms are more wet looking, but
> theese are better than real!
>
> sig.
>
> Ryan Twitchell wrote:
> >
> > Here's a development of my mushroom garden. I'm still playing with
shadows,
> > which are proving to be a pain; I'm struggling against fog and radiosity
to
> > make them more visible. Except for that and the one jagged edge on the
> > yellow/green mushroom that just won't go away, I'm very happy with the
image.
> > The smaller mushrooms don't collide with the large ones anymore, I
appreciate
> > everyone's help with that, thanks.
> >
> > I do have a question for all you MegaPOV people: What the heck does
"Illegal
> > grid value in dda_traversal()." mean? This is some kind of debugging
message
> > I assume, but how do I get rid of it?
> >
> > Ryan Twtchell
> >
> > [Image]
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Actually, this is because I'm placing them randomly over a heightfield
without varying their height. I found an easy solution was to just lengthen
the stems.
Ryan Twitchell
Pov### [at] aolcom (H.E. Day) wrote in <386ACBD8.618D8808@teleport.com>:
>One reason you may be having trouble with the shadow is because some of the
>mushrooms are actually floating! Really! Look at the shadows in the lower
>right-hand corner. See what I mean? Shadows without objects. Bring them
>shrooms back to earth and I think your shadow problems will go away.
>
>H.E. Day
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It's just getting better all the time.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
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Hey - I like. Plenty of colour. Hows about just one (pretty please?) upturned cap?
Look good enuf to smoke ;)
Just posted Random object placement in pov.t.s-f, in response (sorry for delay) to
your
post in pov.general
Alf
Ryan Twitchell <try### [at] rochesterrrcom> wrote in message
news:386a38b9@news.povray.org...
> The smaller mushrooms don't collide with the large ones anymore, I appreciate
> everyone's help with that, thanks.
>
> Ryan Twtchell
>
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