From: David Fontaine
Subject: Re: Having fun ... (18.1 KB)
Date: 1 Jan 2000 15:44:17
Message: <386E64E4.61BB16B4@faricy.net>
Yes, Zelda!
I wouldn't slant the walls, in the actual game I'd say that's done so
you can see the doors.
Give it some surface normals and whatnot to make it look like real
stone. That would be interesting...
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Homepage: http://www.faricy.net/~davidf/
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From: Paul Vanukoff
Subject: Re: Having fun ... (18.1 KB)
Date: 1 Jan 2000 21:03:09
Message: <386eb1dd@news.povray.org>
I'm thinking about doing an entire Zelda dungeon room scene. You're right
about not slanting the walls ..
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Paul Vanukoff
van### [at] primenetcom
David Fontaine wrote in message <386E64E4.61BB16B4@faricy.net>...
>Yes, Zelda!>I wouldn't slant the walls, in the actual game I'd say that's done so>you can see the doors.>Give it some surface normals and whatnot to make it look like real>stone. That would be interesting...>>-->Homepage: http://www.faricy.net/~davidf/>___ ______________________________> | \ |_ <dav### [at] faricynet>> |_/avid |ontaine <ICQ 55354965>>>
This looks good, reminds me of one of them gambeling tables.
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From: SamuelT
Subject: Re: Having fun ... (18.1 KB)
Date: 2 Jan 2000 20:18:21
Message: <386FFAC9.9AD73C74@aol.com>
A few seconds of observation resulted in a grin as I realized just what
you had rendered. Good job! :) I was thinking of doing this with a
Metroid scene.
Paul Vanukoff wrote:
> Somehow this looks better in 2D ... :)>> --> Paul Vanukoff> van### [at] primenetcom>> [Image]
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Samuel Benge
E-Mail: STB### [at] aolcom
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