I'm thinking about doing an entire Zelda dungeon room scene. You're right
about not slanting the walls ..
--
Paul Vanukoff
van### [at] primenetcom
David Fontaine wrote in message <386E64E4.61BB16B4@faricy.net>...
>Yes, Zelda!
>I wouldn't slant the walls, in the actual game I'd say that's done so
>you can see the doors.
>Give it some surface normals and whatnot to make it look like real
>stone. That would be interesting...
>
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>Homepage: http://www.faricy.net/~davidf/
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