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Yes and I don't care
Steve wrote:
> Larry
>
> This has already been done. Check Giles Trand's tree macro
> on his web site The Book Of Beginnings, I don't have the
> URL, but it'll be on Ken's page.
>
> --
> Cheers
> Steve email mailto:sjl### [at] ndirectcouk
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.ndirect.co.uk/~sjeln/
>
> or http://start.at/zero-pps
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Gilles has not made THE ultimate tree macro. The ULTIMATE treemaker is Tree
Designer, but you have to buy it :-(
(OK, I guess Tree Designer isn't a macro, so you're right...)
Josh English wrote:
> Good work. I'm sure you can see that even with the randomness it is not
> enough. Smaller parts of the tree are still too similar to the whole. There
> needs to be more randomness in the lengths and diameters of each branch, and
> then you get the very fun job of putting leaves on the whole thing.
>
> I'm sure you will get a more realistic texture on it as well. I've been
> playing with recursive macros for a while, but I haven't got the hang of them
> myself.
>
> Don't be detracted by people saying that Gilles has made the ultimate tree
> macro (Well, he has, in my opinion) but the purpose is to do it yourself,
> right?
>
> Keep up the good work.
>
> Josh English
> eng### [at] spiritonecom
> icq 1946299
> "Stress is when you wake up screaming and realize you haven't fallen asleep
> yet."
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Josh English wrote:
> Don't be detracted by people saying that Gilles has made the ultimate tree
> macro (Well, he has, in my opinion) but the purpose is to do it yourself,
> right?
>
...and there were already many tree macros when I did mine (which I'm in the
process of updating) and there is also Tom Aust's wonderful macro
(http://www.aust-anfertigungen.de/), TreeDesigner and a long list of commercial
programs used by the big boys. To be frank, I don't think there's such a thing as
an ultimate tree macro, because the sheer number of parameters and the parsing
time required for such a macro would make it quite impractical. But tree macros
are fun to create (I learnt a lot while doing mine) and to use, and give good
results if you don't compare them to the real thing.
The following paper was written by the people who make xfrog and may be of
interest for anyone who is interested in the implementation of realistic plant
structures (individual plants or plantations)
http://graphics.stanford.edu/papers/ecosys/
Welcome to the club !
G.
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