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"Greg M. Johnson" wrote:
>
> So what am I doing wrong?
>
> #include "colors.inc"
> #include "textures.inc"
> #include "stones.inc"
> #include "metals.inc"
>
> //global_settings { max_trace_level 12 }
>
> //background {Black+Blue/5}
>
> sphere {<0,400,0>,13
> rotate<0,0,0>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,20>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,-20>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,40>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,-40>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,60>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,-60>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,80>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,-80>
> pigment {White}
> }
>
> sphere {<0,400,0>,13
> rotate<0,0,100>
> pigment {White}
> }
> sphere {<0,400,0>,13
> rotate<0,0,-100>
> pigment {White}
> }
>
> #declare f=.084; // was 0.08
> #declare R=399;
>
> #declare funk=
>
> isosurface { function
> {noise3d(x*f,y*f,z*f)}
>
> accuracy 0.01
> threshold 0.0
>
> bounded_by {
> sphere{0,500*(.40+clock)}
> }
> rotate <0,0,90>
>
>
//pigment{functionabs((noise3d(x*2,y*4,z*4)*.875)&(noise3d(x*4,y*2,z*4)*.875)&(noise3d(x*4,y*4,z*2)*.875))
> poly_wave}
> pigment{Green}
> finish{ambient 0.20 reflection .0}
> normal {crackle}
> }
>
> //object {funk }
>
> camera {
> location <0,170,-400>*3.1
> look_at <0,100,0>
> angle 48
> }
>
> light_source{<0.005,0.00081,0.00081> color White*14
> media_interaction on}
>
> /*
> light_source { <0,0,0>
> color White*14
> spotlight
> radius 90
> falloff 89//28
> tightness 1
> point_at x
>
> }
> */
> #declare j=10;
>
> media { //media scattering
> intervals 10
> scattering { 2, red 0.05 blue 0.001 green 0.02}
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> ratio 0.9
> }
>
> ------------------------------------------------------------------------
> [Image]
There is, but it doesn't appear because there's nothing to stop the
rays (except for the spheres, but the media here is white anyway).
If you add a plane { -z, -100 pigment { rgbt 1 } hollow } the media
appears...
Jerome
PS: if you render at higher res, you'll see the media appear for a few
pixels in the pic...
--
*******************************
* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
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