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Still having fun learning how to use PovRay by modelling objects near at
hand...
derek
Post a reply to this message
Attachments:
Download 'pen.jpg' (65 KB)
Preview of image 'pen.jpg'
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Nice model. Any patch objects in that? The fine line grooves are great.
Bob
Derek Zahn <der### [at] uswestnet> wrote in message
news:37f96794@news.povray.org...
> Still having fun learning how to use PovRay by modelling objects near at
> hand...
>
> derek
>
>
>
>
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> Still having fun learning how to use PovRay by modelling objects near at
> hand...
Its a damn nice pen, after my mamoth cd rom case a while back i can really
appreciate the amount of work that can go into realism, just dont loose the
source, i think you'l find this little beauty will fit in very well in a lot
of scenes..
As to learning, we all doing that (allways will)
Rick
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Bob Hughes wrote in message <37f9769c@news.povray.org>...
>Nice model. Any patch objects in that? The fine line grooves are great.
Thanks. The clip is a patch object. Most everything else is just a lathe.
The grooves are created like this:
normal
{
radial
slope_map {
[0.0 <0, 0.0>]
[0.1 <0, 0.0>]
[0.1 <0, 0.2>]
[0.4 <0.2, 0.2>]
[0.4 <0.2, 0.0>]
[0.6 <0.2, 0.0>]
[0.6 <0.2, -0.2>]
[0.9 <0, -0.2>]
[0.9 <0, 0.0>]
[1.0 <0, 0.0>]
}
frequency 64
}
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Rick [Kitty5] wrote in message <37f97a1a@news.povray.org>...
>Its a damn nice pen, after my mamoth cd rom case a while back
I remember seeing that when I was just watching instead of playing; I loved
that case!
Post a reply to this message
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Nice modelling.
Derek Zahn wrote:
>
> Still having fun learning how to use PovRay by modelling objects near at
> hand...
>
> derek
>
> [Image]
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjeln/
or http://start.at/zero-pps
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The clip is very neat. With which software did you model it ? Spatch ? If so, I
am going to learn more how to use it.
By the way, does anyone know tutorials can be found on the Internet ?
Fabien
> Bob Hughes wrote in message <37f9769c@news.povray.org>...
> >Nice model. Any patch objects in that? The fine line grooves are great.
>
> Thanks. The clip is a patch object. Most everything else is just a lathe.
> The grooves are created like this:
>
> normal
> {
> radial
> slope_map {
> [0.0 <0, 0.0>]
> [0.1 <0, 0.0>]
> [0.1 <0, 0.2>]
> [0.4 <0.2, 0.2>]
> [0.4 <0.2, 0.0>]
> [0.6 <0.2, 0.0>]
> [0.6 <0.2, -0.2>]
> [0.9 <0, -0.2>]
> [0.9 <0, 0.0>]
> [1.0 <0, 0.0>]
> }
> frequency 64
> }
Post a reply to this message
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Seems to have worked.
Bob
Derek Zahn <der### [at] uswestnet> wrote in message
news:37f97e7a@news.povray.org...
>
> Bob Hughes wrote in message <37f9769c@news.povray.org>...
> >Nice model. Any patch objects in that? The fine line grooves are great.
>
>
> Thanks. The clip is a patch object. Most everything else is just a
lathe.
> The grooves are created like this:
>
> normal
> {
> radial
> slope_map {
> [0.0 <0, 0.0>]
> [0.1 <0, 0.0>]
> [0.1 <0, 0.2>]
> [0.4 <0.2, 0.2>]
> [0.4 <0.2, 0.0>]
> [0.6 <0.2, 0.0>]
> [0.6 <0.2, -0.2>]
> [0.9 <0, -0.2>]
> [0.9 <0, 0.0>]
> [1.0 <0, 0.0>]
> }
> frequency 64
> }
>
>
>
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> By the way, does anyone know tutorials can be found on the Internet ?
> Fabien
http://www.povray.org/links/3D_Tutorials/
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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>The clip is very neat. With which software did you model it ? Spatch ? If
so, I
>am going to learn more how to use it.
Well, this is just one person's experience, but I really tried to get sPatch
to work for me but I could not learn to control it. The clip was made with
the demo version of Rhino. I still have about ten runs left before the eval
gives out (heh, I set aside whole weekend days for one of fifteen Rhino eval
runs). The frightening thing is that I may just end up buying Rhino. There
are two negatives to this:
1) it is $800. That's a tough pill to swallow.
2) there is something much more fun about using free or cheap shareware
tools (so far I have only registered leveller but I would register a nice
POV-specific texture program). It almost feels like "cheating" to use
Rhino. But I really haven't found any other way to model decent shapes that
don't fit the sphere/cylinder/hyperellipsoid CSG model very well.
There is one positive to it:
Besides POV itself, it has to be just about the coolest piece of graphics
software I've ever seen.
derek
Post a reply to this message
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