POV-Ray : Newsgroups : povray.binaries.images : More from the desktop -- pen.jpg Server Time
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From: Derek Zahn
Subject: More from the desktop -- pen.jpg
Date: 4 Oct 1999 22:51:00
Message: <37f96794@news.povray.org>
Still having fun learning how to use PovRay by modelling objects near at
hand...

derek


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Attachments:
Download 'pen.jpg' (65 KB)

Preview of image 'pen.jpg'
pen.jpg


 

From: Bob Hughes
Subject: Re: More from the desktop -- pen.jpg
Date: 4 Oct 1999 23:55:08
Message: <37f9769c@news.povray.org>
Nice model.  Any patch objects in that?  The fine line grooves are great.

Bob

Derek Zahn <der### [at] uswestnet> wrote in message
news:37f96794@news.povray.org...
> Still having fun learning how to use PovRay by modelling objects near at
> hand...
>
> derek
>
>
>
>


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From: Rick [Kitty5]
Subject: Re: More from the desktop -- pen.jpg
Date: 5 Oct 1999 00:10:02
Message: <37f97a1a@news.povray.org>
> Still having fun learning how to use PovRay by modelling objects near at
> hand...

Its a damn nice pen, after my mamoth cd rom case a while back i can really
appreciate the amount of work that can go into realism, just dont loose the
source, i think you'l find this little beauty will fit in very well in a lot
of scenes..

As to learning, we all doing that (allways will)

Rick


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From: Derek Zahn
Subject: Re: More from the desktop -- pen.jpg
Date: 5 Oct 1999 00:28:42
Message: <37f97e7a@news.povray.org>
Bob Hughes wrote in message <37f9769c@news.povray.org>...
>Nice model.  Any patch objects in that?  The fine line grooves are great.


Thanks.  The clip is a patch object.  Most everything else is just a lathe.
The grooves are created like this:

normal
{
  radial
  slope_map {
    [0.0 <0, 0.0>]
    [0.1 <0, 0.0>]
    [0.1 <0, 0.2>]
    [0.4 <0.2, 0.2>]
    [0.4 <0.2, 0.0>]
    [0.6 <0.2, 0.0>]
    [0.6 <0.2, -0.2>]
    [0.9 <0, -0.2>]
    [0.9 <0, 0.0>]
    [1.0 <0, 0.0>]
  }
  frequency 64
}


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From: Derek Zahn
Subject: Re: More from the desktop -- pen.jpg
Date: 5 Oct 1999 00:39:25
Message: <37f980fd@news.povray.org>
Rick [Kitty5] wrote in message <37f97a1a@news.povray.org>...
>Its a damn nice pen, after my mamoth cd rom case a while back

I remember seeing that when I was just watching instead of playing; I loved
that case!


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From: Steve
Subject: Re: More from the desktop -- pen.jpg
Date: 5 Oct 1999 16:23:47
Message: <37FA1136.90F36CDF@ndirect.co.uk>
Nice modelling. 

Derek Zahn wrote:
> 
> Still having fun learning how to use PovRay by modelling objects near at
> hand...
> 
> derek
> 
>  [Image]

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjeln/

or  http://start.at/zero-pps


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From: Fabien Hénon
Subject: Re: More from the desktop -- pen.jpg
Date: 5 Oct 1999 16:58:33
Message: <36E0492E.8ECD2D07@club-internet.fr>
The clip is very neat. With which software did you model it ? Spatch ? If so, I
am going to learn more how to use it.
By the way, does anyone know tutorials can be found on the Internet ?
Fabien





> Bob Hughes wrote in message <37f9769c@news.povray.org>...
> >Nice model.  Any patch objects in that?  The fine line grooves are great.
>
> Thanks.  The clip is a patch object.  Most everything else is just a lathe.
> The grooves are created like this:
>
> normal
> {
>   radial
>   slope_map {
>     [0.0 <0, 0.0>]
>     [0.1 <0, 0.0>]
>     [0.1 <0, 0.2>]
>     [0.4 <0.2, 0.2>]
>     [0.4 <0.2, 0.0>]
>     [0.6 <0.2, 0.0>]
>     [0.6 <0.2, -0.2>]
>     [0.9 <0, -0.2>]
>     [0.9 <0, 0.0>]
>     [1.0 <0, 0.0>]
>   }
>   frequency 64
> }


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From: Bob Hughes
Subject: Re: More from the desktop -- pen.jpg
Date: 5 Oct 1999 17:00:05
Message: <37fa66d5@news.povray.org>
Seems to have worked.

Bob

Derek Zahn <der### [at] uswestnet> wrote in message
news:37f97e7a@news.povray.org...
>
> Bob Hughes wrote in message <37f9769c@news.povray.org>...
> >Nice model.  Any patch objects in that?  The fine line grooves are great.
>
>
> Thanks.  The clip is a patch object.  Most everything else is just a
lathe.
> The grooves are created like this:
>
> normal
> {
>   radial
>   slope_map {
>     [0.0 <0, 0.0>]
>     [0.1 <0, 0.0>]
>     [0.1 <0, 0.2>]
>     [0.4 <0.2, 0.2>]
>     [0.4 <0.2, 0.0>]
>     [0.6 <0.2, 0.0>]
>     [0.6 <0.2, -0.2>]
>     [0.9 <0, -0.2>]
>     [0.9 <0, 0.0>]
>     [1.0 <0, 0.0>]
>   }
>   frequency 64
> }
>
>
>


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From: Ken
Subject: Re: More from the desktop -- pen.jpg
Date: 5 Oct 1999 17:49:03
Message: <37FA7244.3B6AEFD5@pacbell.net>


> By the way, does anyone know tutorials can be found on the Internet ?
> Fabien

http://www.povray.org/links/3D_Tutorials/

-- 
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html


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From: Derek Zahn
Subject: Re: More from the desktop -- pen.jpg
Date: 5 Oct 1999 21:48:22
Message: <37faaa66@news.povray.org>

>The clip is very neat. With which software did you model it ? Spatch ? If
so, I
>am going to learn more how to use it.

Well, this is just one person's experience, but I really tried to get sPatch
to work for me but I could not learn to control it.  The clip was made with
the demo version of Rhino.  I still have about ten runs left before the eval
gives out (heh, I set aside whole weekend days for one of fifteen Rhino eval
runs).  The frightening thing is that I may just end up buying Rhino.  There
are two negatives to this:

1) it is $800.  That's a tough pill to swallow.
2) there is something much more fun about using free or cheap shareware
tools (so far I have only registered leveller but I would register a nice
POV-specific texture program).  It almost feels like "cheating" to use
Rhino.  But I really haven't found any other way to model decent shapes that
don't fit the sphere/cylinder/hyperellipsoid CSG model very well.

There is one positive to it:

Besides POV itself, it has to be just about the coolest piece of graphics
software I've ever seen.

derek


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