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Nice modelling.
Derek Zahn wrote:
>
> Still having fun learning how to use PovRay by modelling objects near at
> hand...
>
> derek
>
> [Image]
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjeln/
or http://start.at/zero-pps
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The clip is very neat. With which software did you model it ? Spatch ? If so, I
am going to learn more how to use it.
By the way, does anyone know tutorials can be found on the Internet ?
Fabien
> Bob Hughes wrote in message <37f9769c@news.povray.org>...
> >Nice model. Any patch objects in that? The fine line grooves are great.
>
> Thanks. The clip is a patch object. Most everything else is just a lathe.
> The grooves are created like this:
>
> normal
> {
> radial
> slope_map {
> [0.0 <0, 0.0>]
> [0.1 <0, 0.0>]
> [0.1 <0, 0.2>]
> [0.4 <0.2, 0.2>]
> [0.4 <0.2, 0.0>]
> [0.6 <0.2, 0.0>]
> [0.6 <0.2, -0.2>]
> [0.9 <0, -0.2>]
> [0.9 <0, 0.0>]
> [1.0 <0, 0.0>]
> }
> frequency 64
> }
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Seems to have worked.
Bob
Derek Zahn <der### [at] uswestnet> wrote in message
news:37f97e7a@news.povray.org...
>
> Bob Hughes wrote in message <37f9769c@news.povray.org>...
> >Nice model. Any patch objects in that? The fine line grooves are great.
>
>
> Thanks. The clip is a patch object. Most everything else is just a
lathe.
> The grooves are created like this:
>
> normal
> {
> radial
> slope_map {
> [0.0 <0, 0.0>]
> [0.1 <0, 0.0>]
> [0.1 <0, 0.2>]
> [0.4 <0.2, 0.2>]
> [0.4 <0.2, 0.0>]
> [0.6 <0.2, 0.0>]
> [0.6 <0.2, -0.2>]
> [0.9 <0, -0.2>]
> [0.9 <0, 0.0>]
> [1.0 <0, 0.0>]
> }
> frequency 64
> }
>
>
>
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> By the way, does anyone know tutorials can be found on the Internet ?
> Fabien
http://www.povray.org/links/3D_Tutorials/
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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>The clip is very neat. With which software did you model it ? Spatch ? If
so, I
>am going to learn more how to use it.
Well, this is just one person's experience, but I really tried to get sPatch
to work for me but I could not learn to control it. The clip was made with
the demo version of Rhino. I still have about ten runs left before the eval
gives out (heh, I set aside whole weekend days for one of fifteen Rhino eval
runs). The frightening thing is that I may just end up buying Rhino. There
are two negatives to this:
1) it is $800. That's a tough pill to swallow.
2) there is something much more fun about using free or cheap shareware
tools (so far I have only registered leveller but I would register a nice
POV-specific texture program). It almost feels like "cheating" to use
Rhino. But I really haven't found any other way to model decent shapes that
don't fit the sphere/cylinder/hyperellipsoid CSG model very well.
There is one positive to it:
Besides POV itself, it has to be just about the coolest piece of graphics
software I've ever seen.
derek
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hrm, prisms look promising. sPatch is cool, you can always evaluate
truespace. http://forms.caligari.com/forms/ts4down.html
--
GrimDude
gri### [at] netzerocom
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Derek Zahn wrote:
>
> Still having fun learning how to use PovRay by modelling objects near at
> hand...
>
> derek
This might be a good addition to the Pov Objects Collection
if you feel like donating it: http://povobjects.virtualave.net/
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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Ken wrote:
> This might be a good addition to the Pov Objects Collection
> if you feel like donating it: http://povobjects.virtualave.net/
>
Cutting and pasting are you? :)
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
*******************************
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"Jerome M. BERGER" wrote:
>
> Ken wrote:
> > This might be a good addition to the Pov Objects Collection
> > if you feel like donating it: http://povobjects.virtualave.net/
> >
> Cutting and pasting are you? :)
>
> Jerome
Guilty as charged.
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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Jerome M. BERGER <jbe### [at] enstfr> wrote in message
news:37FBB36A.37BDA8BF@enst.fr...
> Ken wrote:
> > This might be a good addition to the Pov Objects Collection
> > if you feel like donating it: http://povobjects.virtualave.net/
> >
> Cutting and pasting are you? :)
I was thinking macro... further proof that Ken is an E-Robot.
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