POV-Ray : Newsgroups : povray.binaries.images : Re: More "infinite" reflection Server Time
3 Oct 2024 19:17:24 EDT (-0400)
  Re: More "infinite" reflection (Message 1 to 4 of 4)  
From: Gail Shaw
Subject: Re: More "infinite" reflection
Date: 4 Oct 1999 04:09:32
Message: <37f860bc@news.povray.org>
Lummox JR wrote in message <37F### [at] aolcom>...
>Inspired by the infinite reflection inside a dodecahedron, I figured I'd
>try it myself. Took me forever to figure out the vertices so that I
>could add the edges, but those were important as without them the
>reflections tend to get cut off (instead of seemingly hidden behind a
>cylinder).
>This only had max_trace up to 20. The three spheres in the foreground
>are the real ones, and all the others are reflected. This is inside a
>large dodecahedron; the camera is right in front of the near edge of the
>shape.
>Total render time: About 90 minutes. (Yes, and for a 320x240 image.
>Urgh.) That time might be a little high due to my screen saver kicking
>in occasionally, but not *very* high. I'm using a Pentium 166, so I'm
>not expecting a stellar render time anyway. I can't help but wonder,
>though, if some bounding shapes would help.
>

That's really nice. Could you please share the source and I'll
try it on my PIII 450.

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
   My Software never has bugs, It just develops random features
*******************************************************************


Post a reply to this message

From: Bob Hughes
Subject: Re: More "infinite" reflection
Date: 4 Oct 1999 10:32:03
Message: <37f8ba63@news.povray.org>
Hey, and please let us know about the render time if so ; )
Looks like Christmas to me, inside an aluminum Christmas tree.  Any manual
bounding I've ever tried was miserable by comparison to the automatic
bounding, but then I was never good at it.

Bob

Gail Shaw <gsh### [at] monotixcoza> wrote in message
news:37f860bc@news.povray.org...
>
> Lummox JR wrote in message <37F### [at] aolcom>...
> >Inspired by the infinite reflection inside a dodecahedron, I figured I'd
> >try it myself. Took me forever to figure out the vertices so that I
> >could add the edges, but those were important as without them the
> >reflections tend to get cut off (instead of seemingly hidden behind a
> >cylinder).
> >This only had max_trace up to 20. The three spheres in the foreground
> >are the real ones, and all the others are reflected. This is inside a
> >large dodecahedron; the camera is right in front of the near edge of the
> >shape.
> >Total render time: About 90 minutes. (Yes, and for a 320x240 image.
> >Urgh.) That time might be a little high due to my screen saver kicking
> >in occasionally, but not *very* high. I'm using a Pentium 166, so I'm
> >not expecting a stellar render time anyway. I can't help but wonder,
> >though, if some bounding shapes would help.
> >
>
> That's really nice. Could you please share the source and I'll
> try it on my PIII 450.
>
> Gail
> *******************************************************************
> * gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
> * http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
> *******************************************************************
>    My Software never has bugs, It just develops random features
> *******************************************************************
>
>


Post a reply to this message

From: Lummox JR
Subject: Re: More "infinite" reflection
Date: 4 Oct 1999 12:45:16
Message: <37F8DA2F.76A8@aol.com>
Gail Shaw wrote:
> That's really nice. Could you please share the source and I'll
> try it on my PIII 450.

The source is now posted on povray.text.scene-files.

Lummox JR


Post a reply to this message

From: Lummox JR
Subject: Re: More "infinite" reflection
Date: 4 Oct 1999 12:45:56
Message: <37F8DA57.6BAA@aol.com>
Bob Hughes wrote:
> 
> Hey, and please let us know about the render time if so ; )
> Looks like Christmas to me, inside an aluminum Christmas tree.  Any manual
> bounding I've ever tried was miserable by comparison to the automatic
> bounding, but then I was never good at it.

Hmm. Now I'm going to have to see what I can do for a Christmas
image....  :)

Lummox JR


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.