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//////////////////
#declare EKS = 0;
#while ( EKS < 1.33 )
#declare WHY = 0;
#while ( WHY < 1 )
/////////////////
isosurface { function((x^2+y^2+z^2)
+(noise3d(x*(WHY*5),y*(WHY*5),z*(WHY*5))*(EKS*5))
)
threshold 1
scale < 1.0, 1.0, 1.0 >
translate < EKS*20, WHY*20, 0.0 >
pigment{rgb < 1.0, 1.0, 1.0 >}
finish { ambient 0.5 }
}
/////////////////
#declare WHY = WHY + 0.1;
#end//WHY
#declare EKS = EKS + 0.1;
#end//EKS
//////////////////
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Attachments:
Download 'noise3d0011x1.jpg' (55 KB)
Preview of image 'noise3d0011x1.jpg'
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Where do you get that "isosurface" from? Is it some kind of patch?
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I am using the superpatch
Simen Kvaal <sim### [at] studentmatnatuiono> wrote in message
news:37fa7942@news.povray.org...
> Where do you get that "isosurface" from? Is it some kind of patch?
>
>
>
>
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Simen Kvaal wrote:
>
> Where do you get that "isosurface" from? Is it some kind of patch?
It is in Ron Parker's Super Patch version of POV-Ray.
http://www2.fwi.com/~parkerr/superpatch/
Visit the Isosurface patch home page for more info:
http://www.public.usit.net/rsuzuki/e/povray/iso/index.html
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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Buckaroo Bill wrote:
> //////////////////
> #declare EKS = 0;
> #while ( EKS < 1.33 )
> #declare WHY = 0;
> #while ( WHY < 1 )
:)
I really like item number 11,6!
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Simon de Vet <sde### [at] istarca> wrote
>
> I really like item number 11,6!
>
Me too, but I am sure that revealing what I see in it would
disclose -WAY- too much information about myself!
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Thanks! I'll start playing right away!
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